mishisings: (Jimothy)

Jaheira starts getting impatient if you take too long to get to Nashkel. She even has a voiceclip for it: "How long must we wait here? Things stir to the south as we sit!" But we're not quite ready to head south just yet. First we head west for some shopping.


Permidion Stark: Okay, okay, here's the plan: There's a big-time mage living just over that rise. Magic items scattered all over the place, I'm betting... Trouble is, he's got these two hideous flesh monsters guarding him and no shadows where I can lurk! Brute force is useless against the monsters, everything is useless. There must be a way to outwit the witless but damned if I know how... Ah hell, I guess I'd be better off just finding a halfling village somewhere to pick on. This dive is all yours.

That's the home of Thalantyr, a wise and powerful mage. I'd, uh, caution against trying to rob him, Jimothy.

Permidion Stark: Good luck!

We're not going to rob the guy, that would be a huge waste of one of the best sources of magical equipment in the game.


Plus the long lost Lord of Winterfell isn't kidding about the flesh golems. You need to use magic or magical weapons to even have a hope of scratching them. Jim doesn't have enough magical firepower to get past them, and the only magic weapons we have are Jim's +1 quarterstaff and Imoen's +1 dagger that we picked up way back in Candlekeep and that I forgot to mention because it was one of the rewards for one of those boring fetch quests. And putting those two on the front lines is a good way to get killed at this point.


Thalantyr is kind of a jerk and he'll make us go through this dialogue every time we want to trade with him but his selection is worth the annoyance. For now all we can afford is one or two spells and a scroll case where we can put our spell scrolls and important documents, but eventually we'll be able to buy the Robe of the Good Archmagi and the Robe of the Neutral Archmagi from him, among other great items.


This is the other guy we could have picked up to fill our roster of non-love interests. Kivan is an elf ranger on a crusade of vengeance against the orc bandit that tortured and killed his wife. You can play your female player character as having an unrequited crush on him, but he's too focused on his grief to even really notice. There's a mod for Baldur's Gate II that brings him back as a recruitable character, and I think you can either bring his wife back to life and have her in your party too, or help him get over her and romance him yourself.

... And then my companions all started talking at once. Starting with Ajantis because I really, really shouldn't have set the frequency of everyone's lovetalks down to 45 minutes.


It will depend on his behaviour, Ajantis. If he forces us to fight, I'll kill him with satisfaction.

We will fight them until they are beaten and lie broken at our feet. But should those evildoers surrender, I will help you to bring them to a proper court of law. There they will feel the power of justice! I swear by my honor! And if I say honor, Lady Jimothy, then remember: My honor is my life!

I doubt I could forget if I tried. You say that a lot.

Tell me: what do honor and justice mean to you?

Honor is a very flexible term, Ajantis. There have been decent men accused of dishonest behavior because people didn't know the whole story!

Still you would not lose your honor - before your god and yourself.

Well... I wouldn't betray those who trust me, if that's what you mean.

And justice?

I dunno, Ajantis... To me, justice is like a myth - I don't see that it truly exists.

But it *is* there! Strengthen your belief in honor, Lady Jimothy, because with honor comes justice. Let us strike onward and bring it to the people, and you will see that it is not a myth! My lady, in you I have found a like-minded comrade. I'm proud to fight by your side. Let us move on and carry out our duty.

Like-minded? I think you're wrong about that, but you're clearly a good guy, and I don't hate having you in the party.

Jaheira might be regretting inviting Ajantis into the party, because this happened next:


My devotion to her cause will outweigh any other considerations.

Yes, if that devotion is mutually understood and shared between you and Jimothy...

And have you the reasons to doubt such an understanding? I do not.

Still, I would advise you to take Jimothy's decisions amicably, even if it will go against your idea of what is honorable.

And m'lady herself will be amicably accepting if Jimothy decided that it would be the best for the party, if Khalid and herself were replaced?

But she would not do that! Khalid and I... *sighs*

Of course not. I won't worry about Lady Jimothy rearranging her companions yet, m'lady, though I appreciate your concern.

Well, now I feel kind of guilty for planning on dismissing Jaheira once we get to Nashkel.


Sometimes I get the impression you see a completely different person when you look at me.

So that was a thing. Don't worry, Ajantis, we're not going to dismiss you yet, if ever.

mishisings: (Jimothy)
So even though we had to pay the scumbag, we got the antidote and we went back to Alanna and her boyfriend. There was a bit of dialogue that I forgot to screenshot but it's not particularly important. Alanna gives the antidote to Eltolth and they have a reunion that was way too long to transcribe but I did it anyway.


Alanna: How could this happen, Eltolth?

Eltolth: Well, I... You know, there was this elixir vendor and he said...

Alanna: yes, go on?

Eltolth: Oh my lady, it's exactly this look in your eyes that made me drink this potion! I wanted to impress you, Alanna, my lady.

Alanna: To impress? Me? What...

Eltolth: Lady Alanna, I have to tell you now, after you saw me like this. I bought a potion that is reputed to... make a man more, well, masculine. You know, more muscles, broader shoulders, flatter belly... Alanna, today I wanted to impress you so much. I wanted you to be stunned by my appearance, not only intellectually but also by my *ahem* looks. Well, after drinking from the elixir, everything was going well, but somehow I wanted more and more, finally I drank too much. The process of body-reshaping got out of control and... well, you saw the result. What an awkward situation! I only wanted to change my looks into something more...

Alanna: There's no need for that, Eltolth.

Eltolth: ... you know, more masculine...

Alanna: I like you the way you are, Eltolth.

Eltolth: ... to make my appearance a bit more... What was it you said?

Alanna: I said, I like you the way you are! *tender smile* You beautiful, naive fool! Did you think I would listen to a lecture about plants if I'm not interested in the man talking?

Eltolth: Alanna... Is... is that true?

Alanna: As true as the sun rises every morning.

Eltolth: Oh, sweet Alanna! You have made me so happy! Come into my arms!

*sitting cross-legged on the floor with Imoen, eating popcorn* Now kiss!

Eltolth: Er... Who are the people standing beside us, by the way?

Alanna: Oh, this is Jimothy, the one who rescued you, Eltolth!

Oh, don't mind us. Carry on.

Yeah, it was just getting good!

Get up, you two. Stop acting like children. Greetings, Eltolth. We are glad you are well again. Here is your journal back. We are leaving now. Balance be with you.

Eltolth: Wait, noble helpers! I'm very thankful indeed. You did more than it might seem for us. Please, let me give you these 200 gold pieces to cover your expenses! I would very much appreciate it if this incident would remain our 'little' secret. Now please excuse us. Alanna and I have a lot to talk about. Farewell.

We leave.

See, I told you they weren't together yet.

Weren't you the one who assumed the potion was for sex?

You did too!

I cannot believe they weren't already boning.

We do indeed get 200 gold from the deal, so we come out 100 ahead minus the expense we incurred for the elixir. We also get 500 experience. And, despite Eltolth's asking us to please keep this whole thing to ourselves, SOMEONE must have blabbed because our reputation gets a 1 point boost. I blame Garrick.


Ajantis continues being sweet.


Garrick continues to not impress Jim by starting a conversation while she's robbing from the rich. I can only assume he's yelling his lines from outside the house. Imagine Jim's lines are dripping with sarcasm.


That's good. I've been having a lot of problems with bandit activity lately, but they've always only taken the cargo and let the caravan go afterward. I've been catching flak from the family of some of the passengers of this caravan, after all it was the job of my mercenaries to make sure everyone got safely to Baldur's Gate. Normally i wouldn't give one damn about some stupid whiner, but one of the passengers was the son of Entar Silvershield, and in this part of the world, his word is law. So, do you want the job or not?

Well, there sure is trouble on the roads. I have seen some myself.

Never is enough hirelings around t'do the job proper. D'ya have any experience?

We battled a bandit group that had just killed everyone in a caravan up north. Any chance this pin was from one of yours?

Well, this is Silvershield's son's marker. Dead, y'say? That was one of my caravans. Guess I'm in a lot of trouble now. With him dead, I'll be a wanted dwarf. Well, since my reputation is now mud, how 'bout I help you gain revenge on those scumbags? P'rhaps you can put in a word for me with the Silvershields. Whaddaya say?

Sure, we could use your skills.


Kagain pronounces his name KAY-gan, which bugs me, because I always want to pronounce it Ka-GAIN. He's another recruitable character, and he's evil so we won't be taking him with us. So why did we chat him up and let him join, only to immediately kick him out? Because Kagain has one thing that none of the other potential party members have: a home of his own with plenty of empty shelves we can use as a place to store our extra things. We can leave quest items that are no longer useful, like the empty antidote bottle and the wanted notices we got from Tarnesh and Karlat. This is also a good place to leave Eddard Silvershield's Fibula so it doesn't clutter up our inventory for four chapters. We might be able to use his place without making nice with Kagain, but I've never tested that out. Also it would be weird to leave your stuff in a stranger's house. So now Kagain is our quartermaster.

While we're stashing our shit, Ajantis decides we have a moment to talk about his Lord Helm.


Are you so sure, my lady? What powers your body and soul in the never-ending battle that is our life?

...People I know I can rely on to fight at my side. Like Imoen, but don't tell her that, it'll go to her head. And Jaheira and Khalid. And you.

... And we are fighting loyally at your side, Lady Jimothy. Yet I think you will see the truth of my words one day.

Maybe. So what's so great about Helm, anyway?

Helm, the Vigilant One, is the god of duty, vigilance, and protection. He is the eternal sentry, the ever watchful, the protector never distracted from his duty. His symbol is the staring eye with a blue pupil on an upright war gauntlet. Helm is neither cold nor emotionless. He dedicates himself to his appointed task with stern discipline, but he is fond of children, my lady. They are the only ones with whom he is tolerant if they offend his rules.

Helm's rules are: Never betray those who trust you. Be vigilant. Be fair and diligent in the conduct of your orders. Protect the weak, poor, injured, and young, do not sacrifice them for others or for yourself. Always obey orders, providing that those orders follow the rules of Helm. Demonstrate excellence and loyalty in your role as guardian and protector. We helmite clergy and followers are always vigilant and prepared for attack from our enemies. We never act on an impulse, as careful planning has been proven to be better in the end. We defend the weak and young, and never betray our duty. Duty to one's cause outweighs all.

Does it?

During the Time of Troubles, the gods wandered as mortal avatars on Faerun, and Helm was the only deity that retained his godly powers. His role was to confine the other deities to Faerun, and he served in this task faultlessly. Nevertheless, the avatars caused much destruction, and people blamed Helm for it.

Some say Helm let people down during the Time of Troubles, Ajantis.

But he did not! During the time of Troubles, Helm did nothing but his duty, my lady.

If Helm could have spared the destruction caused by the gods by allowing them to return home, then it was precisely because he did his duty that he let the people down.

It is regrettable that you feel that way, my lady, but I fear I cannot change your opinion right now. Maybe you will reach a different conclusion during the course of our travels.

NEXT: Nothing Much Happens
mishisings: (Jimothy)
Finally, we're on the road.


This is the belt-fetish ogre Unshey mentioned. He drops two unidentified belts. One is her girdle of piercing, the other we get to keep.

Further south, we run into these guys.



Jim tried to get fancy again and tried to cast magic missile on the bandit leader. She ended up polymorphing her into a wolf. Not that it helped.


We find this among the wreckage of the caravan. I really hate this thing, because it's a quest item for a quest that we won't be able to complete until we enter Baldur's Gate, a whole four chapters from now, so it'll sit in our packs, cluttering up our inventory space for most of the game. And it's not as though the NPC Project doesn't add useless items that I will feel compelled to keep in my inventory forever, for sentimental reasons.


We were probably meant to find this caravan first, but never in any of my playthroughs did that happen. If you're wondering why we're heading west...

Gorion needs to have his funeral before Jaheira can spoil it with grisly trophies.

I'm right here, you know.

I just don't think Candlekeep is into rare books made from the skins of our enemies. Or heads on spikes. It's a library, not a necromancer's den.

You are never going to let that go, are you?



Don't you think you could make an exception? You've known Jimothy for years!

Keeper of the Portal: I... I am saddened to hear of Gorion's death, Jimothy. Your father was a good man and my friend. I'll inform the most high Ulraunt and Tethtoril of his passing. This is grave news indeed. However, I do hope you understand that I just cannot allow you in, Jimothy. My hands are tied in this matter.

That's not why I came. I think Gorion would have wanted to be buried in Candlekeep. Can you arrange it?

Keeper of the Portal: We will send a search party and Gorion will be interred properly. I wish that I could do more for you... Perhaps I can help in some small way. Here, please take this. It's not much, but I hope that it will be of some assistance.

The Party Has Gained Gold: 100

Keeper of the Portal: Imoen, you, however, are free to enter if you wish. Winthrop is quite worried over your disappearance.

Wait, what?! Oh, I see how it is. You won't bend the rule for me, but for Imoen, you're like "Sure, just come on through! Those rules are more like guidelines anyway!" Thanks a lot, you bunch of jerks.

No way! Jimmie and I are in this together, through thick and thin! Puffguts has my letter. And he taught me a thing or two... ol' Imoen can stay outta trouble! Tell him I love him, though, will ya? And tell him not to worry 'bout little old me.

Keeper of the Portal: I will, Imoen. Take care, both of you. And Jimothy? Be wary of strangers, and don't be too quick to give out your name. Just a bit of advice. Safe travels.

True to his word, we pass the search party bearing Gorion's body on our way back east.


However draconian the entry fees for Candlekeep are, they at least honor their dead.


Lots of walkthroughs recommend just keeping the magical items that questgivers send us to find, since they won't care when they're returned. A girdle of piercing is a fine piece of equipment for a mage, since it protects against arrows and things. But the thing is, the other girdle is cursed, and since both belts are unidentified and I can't tell which one is which just by looking at it, it's easiest to just let Unshey sort it out.


I followed a reader's advice and found this Ring of Wizardry on the ground outside the Friendly Arm. Now Jim can cast FOUR spells a day!

And while we're looking at item descriptions, here's the unidentified description of the Golden Pantaloons, just for fun.


The identified description reads as follows.

NEXT: Beregost!
mishisings: (Jimothy)
There's a lady living in one of the houses in the courtyard of the Friendly Arm, wants us to do something. I let Khalid handle it because Jim's turning out to be quite the potty mouth.


This isn't a bug. NPCs coming up to talk to us will talk to whoever's nearest, and you can have any of the NPCs in your party handle the talking. It's usually better to leave that kind of stuff to characters with high charisma, like Jim, but in this specific case it doesn't matter, I think. This arrangement can, however, lead to some pretty out-of-character responses, like, say, Viconia agreeing to help a lost urchin find her cat.

So maybe I should do the talking after all?

Last time you did that you ended up flirting with a married man, remember?

That wasn't on purpose! Let's just go!


Uhh... Jimmie? Pretty sure south is the other way.

S-shut up!


Okay, fine. I know I'm not ready for ankhegs, let's turn around and -


Wait! Perhaps it would be better if we traveled together.

In that case, why do we not join forces against these contemptible lawbreakers?

Sounds good to us, we're always on the lookout for another sword arm.

Wait, what? He's a paladin, me and Imoen are thieves. Is this really a good idea?

Calm down, Jimothy. I have a feeling the increase in bandit activity may have something to do with the iron crisis. He will be useful.


Here's Ajantis! He's a paladin, which means he's obligated to have a stick up his butt, on pain of losing his paladin abilities. Also, he's stats-wise the best-looking of our male suitors, with 17 Charisma to Xan and Coran's 16. Jim is still the prettiest, though.

There's a joke in there somewhere about his 'lay on hands' ability, but I'm not smart enough to come up with it.

We pass by the Friendly Arm again to deliver the ring to Joia and Jaheira decides to address Jim directly.


Like in Starship?

That is one of the silliest things I have ever heard. But I'll wager that has become a popular myth in more than one realm, imaginary or not. Be serious.

Forest lore, hmmm... How did you and Khalid first meet?

And how is that forest lore?

Well, you're a lady of the forest, and Khalid is a man of the woods... uh. Nevermind. It was a huge stretch and a bad joke but I was curious.

I'll indulge your curiosity, Jimothy. The first time I saw Khalid was at a ball. We both were... we both had to attend on business, but neither of us knew the other. I had done what I had to and was about to leave, when I saw him standing all by himself. He looked so awkward and shy that I felt sorry for him and came over to talk. I found him surprisingly charming, and we got to know each other better...

Huh, that's funny. I heard the same story from Khalid, only in his version, you were the one who was standing all by yourself.

Oh? That's an interesting... piece of lore.

Ahem! A-actually, we were both standing by ourselves... but getting back to wood lore - did you know that grubs can be quite tasty?... No one can cook them like Jaheira!

Smooth, Khalid.

I, however, am not so smooth. I forgot to screenshot the opening lines of the next banter, which triggered after we delivered the ring:

Here we are, traveling the good road. Some grand 'adventure' we're having, huh? not exactly what we used to daydream about, but still, kinda exciting, I guess. I'd rather be out here, going places and doing things, than be stuck in Candlekeep, cleaning out stables and turning down beds.

I have to admit, you're right. It's been interesting. Not exactly what I had in mind, but it's not like I have a choice.

That's 'we', remember? And yeah, 'spose we don't have much choice at that. Still, we can do a lot of good, I think. Wonder if they'll make a tale of our adventures? Just think, one day folks will be in the common room of some inn, maybe even the Candlekeep Inn, and ask a bard to tell 'em a tale of 'Imoen the Quick and her trusty sidekick, Jim!'

Hey, I'm no one's 'sidekick'!

Oh, okay. We'll be partners, I 'spose. What ya think? 'Imoen the Quick' sound good to you? Quick with the blade and wit! All the best heroes and heroines have handles. Hmmm, maybe 'Imoen the Terrible'? Nah, too dark. 'Imoen the Bold'? 'Imoen the Sly'? 'Imoen the Magnificent'? Hey, that sounds pretty good!

You already came up with 'the Magnificent', remember? Though actually I think 'the Terrible' suits you better. Or maybe 'Imoen the Annoying'?

Well! You're being rude today! Guess I'll just keep quiet and wait for ya to come beggin' for something from little old Imoen.

I can't believe it's already been forty-five minutes since I've had Ajantis in the party, but I managed to trigger his first lovetalk. I dunno if you've noticed, but I've been cheating with these and editing responses to multiple dialogue options together into longer conversations. If you'd rather just the straight conversation from whichever options I pick first, let me know, otherwise I'll continue jazzing these up.


My lady, we formed our alliance to fight the bandits threatening travelers in this area. May I ask your motivation for pursuing such a tedious and dangerous task?

Who, me? We have an alliance? Just put away the handcuffs and we'll get along just fine.

My lady?

I mean. I'm a mage with phenomenal cosmic power. Or I would be if I could cast more than two spells per day. And I have nothing else to do, so I might as well make life less shitty for other people? It's definitely not because everyone here is dirt-poor and I'm shit at pickpocketing.

My lady, I do not have the authority to arrest you. And I can see you are indeed doing good. But you could do good at many other places. Why the bandits of the Sword Coast? Is there any specific reason you need to be here?

These bandits might have something to do with the murder of my foster father, Gorion.

By Helm! This is very sad news, my lady. Let me express my deepest condolences for your loss.

Gorion died defending me. It pisses me off that they were after me and not him.

You mean, our unknown enemy might have an interest in you?

Well... "Hand over your ward and no one will be hurt. If you resist it shall be a waste of your life." That's what the spiky asshole said when we were attacked. That sure sounds like interest to me, Ajantis.

That is very strange indeed, my lady.

Gorion was the closest thing I had to family. I'm gonna make that guy pay for taking him away from me.

My lady, I fully understand your grief and pain. But do not let yourself be overwhelmed by vengeance and hatred. You can only hope to hunt down these murderers if you are not blinded by hate, and if you do not let your thirst for vengeance affect your fighting prowess. Be assured: I will fight at your side against these criminals with all my might. Let's continue our search and bring justice to the Sword Coast.

Well, I wasn't planning on making a creepy little book out of the skins of my enemies like Jaheira said, but I see what you mean. Thanks, Ajantis. That's actually pretty sweet of you.

NEXT: Candlekeep Hates Jimothy

mishisings: (Jimothy)

Character sheets! This is Jaheira. She's got her BGII stats because they're better and I'm a cheesy cheater. Another thing you might notice is her alignment. Druids are supposed to be true neutral, and Jaheira will go on at length about "the balance" but the creators of the Baldur's Gate Tweak Pack felt that neutral good suited her true morality better.


And damn, Khalid is lookin' fine. This is the interpretation of the portrait mod I'm using, and I like it because the original portrait makes him look shifty and unreliable, and Jaheira never would have married him if he was either of those things. Khalid may not be the bravest guy around, but he'd never let down a friend in need.

I could have used the tweakpack to make him a fighter/mage, but I didn't because we already have a mage and I didn't want to spread the early game experience further around.

Jaheira expresses her condolences:


Oh, they shall let us in eventually. I wish that we had a tome of leather parchments made from the hides of the bandits who attacked you, to pay for our entry. That of the one who had slain him shall be saved for the cover. I am sorry, Jimothy, for sharing such a grim thought, but Khalid and myself... we loved Gorion dearly. It is not easy to speak of burial, when his murderers still walk unpunished.

Wow. Maybe True Neutral is the better alignment after all. Jaheira's... pretty brutal when she's pissed.

We do a little bit of shopping.


The goons Gorion killed will drop maces and random valuables when they die, and we were lucky and looted some pretty fancy gems and jewelry from them, so we sold them for a tidy profit. We have enough to buy this gem bag, which will be useful for carrying all sorts of non-magical valuables that we can then sell to merchants for cash. The gem bag I believe is part of a component called 'bags of holding' which adds containers to various merchant's inventories. Bentley only has the gem bag for sale, but later we'll find a scroll case, an ammo case, a potion case, and probably some others along the way, which will make inventory management a lot less of a hassle.

There are a couple of small quests that start in this Inn, and I won't bore you with all of them, but this one will be important.


Also this happened.


I... guess I can find a buyer for these? Why the hell did I even nick them? What do you want me to do with Golden *Pantaloons*?

If you hang onto them for the entire game, and carry your save over into the sequel, you'll eventually find a use for them. Come on, they're the famous Golden Pantaloons!

This is so weird.

So while Jim is upstairs talking to quest givers and robbing from the rich, in an attempt to distract herself from the embarrassment of realizing she just hit on her godfather, Jaheira takes the opportunity to ask Imoen some things:


Huh? Did I say something wrong, Jaheira?

I am sorry, Imoen, but I need to know. I don't know how to ask this delicately, so let me put it straight. You are the only person besides Gorion who knows Jimothy well. Have you ever noticed anything especially different about her?

Eh? What do you mean?

I am interested in certain aspects or behaviours that seem... out of balance, or haunted.

Yes, sirree, definitely! Jimmie has this annoying habit of leaving her clothes all over the place! That's just so rude, and... haunted! Plus she has this irrational fear of partridges. Won't even eat 'em. But I bet you'll find out other weird stuff about her as we go along.

You are right, Imoen. There is plenty of time and opportunity for us to get to know Jimothy. If only Khalid and I could have visited with Gorion more often... But what's done is done. We will acquaint ourselves with Jimothy now.

NEXT: Oh Baby, You Can Lay Your Hands On Me Any Day
mishisings: (Jimothy)


The Friendly Arm Inn isn't so much an inn as it is a castle town roughly the size of Candlekeep. The biggest thing there is the actual inn, but there's also a temple and two residences.

I forget which NPC tells you this, but the story behind this inn is kind of interesting. It was established by Bentley and Gellana, a couple of retired adventurers who liberated the fortress from an undead priest of Bhaal and turned it into the best damn hangout for adventurers on the Sword Coast. It's a pretty sweet retirement plan, if you ask me.


The big crisis on the Sword Coast is the iron shortage. Iron weapons and tools are turning brittle and breaking, and we'll eventually find out why.


Candlekeep? Never heard of it.

Tarnesh: Really? I would beg to differ. You fit the description, so I think it would be safe to assume you are the one I seek. Don't me. I have something for you.

And then he attacks. Tarnesh is a pushover and he's pretty much dead after a few shots from a shortbow from both Jim and Imoen, but I decided to switch it up with wild magic and nearly died. Yes, I'm playing this on Novice mode with a bunch of anti-difficulty tweaks installed, why do you ask?

In the base game, Tarnesh is inconsequential, but he's a little more significant in an NPC Project game. Here's why:


Yeesh, some sense of humour YOU have! Those 'spells' or whatever, the things in the back? they look kinda important. I won't mess with those. But these lil' old things in the frong... Betcha even I could learn some of them. I'm gonna try, anyway.

Well, I suppose it will be all right. Just be careful, okay?

Pshh, this coming from the girl who tried casting a magic missile and ended up making a poison cloud? Dontcha worry 'bout me. I'm no dummy. I know what I'm doin'. I'll be 'slingin' spells' in no time. Haha!

Imoen's thing in the NPC mod is sort of a set-up for her class-change in the sequel. This won't be the last we hear of her trying to do magic.

Aside from a spellbook that Imoen apparently found before we did, Tarnesh was carrying one other item of note. This bounty notice.


"To all those of evil intent..." Is there like, an "Evil Newsletter" or something that all these nobody assassins subscribe to? I mean, who actually calls themselves 'evil'?


Mishi's Modded Miscellany: See that big guy in the black and white outfit? He's a bard, and if we were planning on having any evil people in our party while not being evil ourselves, he'd be the best thing that every happened to us. See, in the base game, no matter how many guards you killed and puppies you kicked, you could always go to a temple and donate some gold and you could keep your reputation flying high and your good party members happy, or at least unhappy, but not so much that they would leave. But there was no such equivalent for good-aligned parties that wanted to blacken their reputations. So the NPC Project adds these bards, one in each major settlement, that will blacken your reputation for a price. I've lost count of the amount of gold I've spent on them to keep Viconia in my party.

But we came here to find someone specific, right Jim?

Wow, that guy's pretty cute... Hey, handsome, what's your name?

Wh-wh-who m-me?

I'll thank you not to flirt with my husband, girl.


If... if he has passed, we share your loss.

Gorion often said that he worried for your safety, even at the expense of his own. He also wished that Khalid and I would become your guardians, if he should ever meet an untimely end. However, you are much older now, and the choice of your companions should be your own.

We could t-travel with you until you get settled, help you find your l-lot in life.

It would be a fitting last service to Gorion, though we should first go to Nashkel. Khalid and I... look into local concerns, and there are rumours of strange things happening at the mine. No doubt you have heard of the iron shortage? You would do well to help us. It affects everyone, including you. We are to meet the mayor of the town, Berrun Ghastkill.

Isn't it great, Jimmie? We made it through the forest full of gibberlings and wolves, and now we are meeting *real* adventurers! Things are lookin' up! Hey, Auntie Jaheira, I am Imoen. A friend of Jimothy's... Actually, more like a guardian than a friend, ya know? Lookin' after her, and all that.

Try the other way around, squirt. I'm the one always getting you out of trouble.

Adventurers generally do not call each other 'auntie', Imoen. But enough distractions. Gorion had mentioned you in his correspondence, praising your fast friendship with his ward. You are welcome to come along.

Your company would be welcome.

Well good! We'll leave as soon as you're ready, though it should be soon.

Yeah! Uncle Khalid and Auntie Jaheira are coming with us! This is going to be a great adventure, after all!


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