mishisings: (Jimothy)
So even though we had to pay the scumbag, we got the antidote and we went back to Alanna and her boyfriend. There was a bit of dialogue that I forgot to screenshot but it's not particularly important. Alanna gives the antidote to Eltolth and they have a reunion that was way too long to transcribe but I did it anyway.


Alanna: How could this happen, Eltolth?

Eltolth: Well, I... You know, there was this elixir vendor and he said...

Alanna: yes, go on?

Eltolth: Oh my lady, it's exactly this look in your eyes that made me drink this potion! I wanted to impress you, Alanna, my lady.

Alanna: To impress? Me? What...

Eltolth: Lady Alanna, I have to tell you now, after you saw me like this. I bought a potion that is reputed to... make a man more, well, masculine. You know, more muscles, broader shoulders, flatter belly... Alanna, today I wanted to impress you so much. I wanted you to be stunned by my appearance, not only intellectually but also by my *ahem* looks. Well, after drinking from the elixir, everything was going well, but somehow I wanted more and more, finally I drank too much. The process of body-reshaping got out of control and... well, you saw the result. What an awkward situation! I only wanted to change my looks into something more...

Alanna: There's no need for that, Eltolth.

Eltolth: ... you know, more masculine...

Alanna: I like you the way you are, Eltolth.

Eltolth: ... to make my appearance a bit more... What was it you said?

Alanna: I said, I like you the way you are! *tender smile* You beautiful, naive fool! Did you think I would listen to a lecture about plants if I'm not interested in the man talking?

Eltolth: Alanna... Is... is that true?

Alanna: As true as the sun rises every morning.

Eltolth: Oh, sweet Alanna! You have made me so happy! Come into my arms!

*sitting cross-legged on the floor with Imoen, eating popcorn* Now kiss!

Eltolth: Er... Who are the people standing beside us, by the way?

Alanna: Oh, this is Jimothy, the one who rescued you, Eltolth!

Oh, don't mind us. Carry on.

Yeah, it was just getting good!

Get up, you two. Stop acting like children. Greetings, Eltolth. We are glad you are well again. Here is your journal back. We are leaving now. Balance be with you.

Eltolth: Wait, noble helpers! I'm very thankful indeed. You did more than it might seem for us. Please, let me give you these 200 gold pieces to cover your expenses! I would very much appreciate it if this incident would remain our 'little' secret. Now please excuse us. Alanna and I have a lot to talk about. Farewell.

We leave.

See, I told you they weren't together yet.

Weren't you the one who assumed the potion was for sex?

You did too!

I cannot believe they weren't already boning.

We do indeed get 200 gold from the deal, so we come out 100 ahead minus the expense we incurred for the elixir. We also get 500 experience. And, despite Eltolth's asking us to please keep this whole thing to ourselves, SOMEONE must have blabbed because our reputation gets a 1 point boost. I blame Garrick.


Ajantis continues being sweet.


Garrick continues to not impress Jim by starting a conversation while she's robbing from the rich. I can only assume he's yelling his lines from outside the house. Imagine Jim's lines are dripping with sarcasm.


That's good. I've been having a lot of problems with bandit activity lately, but they've always only taken the cargo and let the caravan go afterward. I've been catching flak from the family of some of the passengers of this caravan, after all it was the job of my mercenaries to make sure everyone got safely to Baldur's Gate. Normally i wouldn't give one damn about some stupid whiner, but one of the passengers was the son of Entar Silvershield, and in this part of the world, his word is law. So, do you want the job or not?

Well, there sure is trouble on the roads. I have seen some myself.

Never is enough hirelings around t'do the job proper. D'ya have any experience?

We battled a bandit group that had just killed everyone in a caravan up north. Any chance this pin was from one of yours?

Well, this is Silvershield's son's marker. Dead, y'say? That was one of my caravans. Guess I'm in a lot of trouble now. With him dead, I'll be a wanted dwarf. Well, since my reputation is now mud, how 'bout I help you gain revenge on those scumbags? P'rhaps you can put in a word for me with the Silvershields. Whaddaya say?

Sure, we could use your skills.


Kagain pronounces his name KAY-gan, which bugs me, because I always want to pronounce it Ka-GAIN. He's another recruitable character, and he's evil so we won't be taking him with us. So why did we chat him up and let him join, only to immediately kick him out? Because Kagain has one thing that none of the other potential party members have: a home of his own with plenty of empty shelves we can use as a place to store our extra things. We can leave quest items that are no longer useful, like the empty antidote bottle and the wanted notices we got from Tarnesh and Karlat. This is also a good place to leave Eddard Silvershield's Fibula so it doesn't clutter up our inventory for four chapters. We might be able to use his place without making nice with Kagain, but I've never tested that out. Also it would be weird to leave your stuff in a stranger's house. So now Kagain is our quartermaster.

While we're stashing our shit, Ajantis decides we have a moment to talk about his Lord Helm.


Are you so sure, my lady? What powers your body and soul in the never-ending battle that is our life?

...People I know I can rely on to fight at my side. Like Imoen, but don't tell her that, it'll go to her head. And Jaheira and Khalid. And you.

... And we are fighting loyally at your side, Lady Jimothy. Yet I think you will see the truth of my words one day.

Maybe. So what's so great about Helm, anyway?

Helm, the Vigilant One, is the god of duty, vigilance, and protection. He is the eternal sentry, the ever watchful, the protector never distracted from his duty. His symbol is the staring eye with a blue pupil on an upright war gauntlet. Helm is neither cold nor emotionless. He dedicates himself to his appointed task with stern discipline, but he is fond of children, my lady. They are the only ones with whom he is tolerant if they offend his rules.

Helm's rules are: Never betray those who trust you. Be vigilant. Be fair and diligent in the conduct of your orders. Protect the weak, poor, injured, and young, do not sacrifice them for others or for yourself. Always obey orders, providing that those orders follow the rules of Helm. Demonstrate excellence and loyalty in your role as guardian and protector. We helmite clergy and followers are always vigilant and prepared for attack from our enemies. We never act on an impulse, as careful planning has been proven to be better in the end. We defend the weak and young, and never betray our duty. Duty to one's cause outweighs all.

Does it?

During the Time of Troubles, the gods wandered as mortal avatars on Faerun, and Helm was the only deity that retained his godly powers. His role was to confine the other deities to Faerun, and he served in this task faultlessly. Nevertheless, the avatars caused much destruction, and people blamed Helm for it.

Some say Helm let people down during the Time of Troubles, Ajantis.

But he did not! During the time of Troubles, Helm did nothing but his duty, my lady.

If Helm could have spared the destruction caused by the gods by allowing them to return home, then it was precisely because he did his duty that he let the people down.

It is regrettable that you feel that way, my lady, but I fear I cannot change your opinion right now. Maybe you will reach a different conclusion during the course of our travels.

NEXT: Nothing Much Happens
mishisings: (Jimothy)
Yesterday I googled "How to make a paladin Fall." Turns out, not as easily as I thought, but I did learn some interesting things. There are two types of paladins: rule-of-law paladins, who follow external laws set by their order or other authority they respect, and personal-code paladins, who, well, follow their own personal code. Ajantis is pretty clearly a rule-of-law paladin, but we might safely convert him to being a personal-code paladin without losing the more holy benefits of his 'lay on hands' ability.


You don't hear about many mad clerics these days. Usually it's mad mages. Nice to see the other side getting some representation.




Silke is really, really dumb. Garrick doesn't even help her out; she's just one woman against five adventurers, and she goes down fairly easy, but not before getting off a really nasty spell that took a great big chunk out of Imoen's HP.

We get the 400 gp she had on her, as well as a +1 quarterstaff which Jim immediately appropriates (+1 stick, woo!), and a potion of invulnerability which we give to Ajantis for now. The 'thugs' give us a defense potion for saving them from Silke. As for Garrick...


I mean, she does. You're kinda spoony for my tastes. Look, you can join, but I expect a higher degree of commitment than you gave to Silke, understand? And if you make Imoen cry I will make you regret it dearly. I will keep you prisoner for as long as it takes for me to learn how to call meteors from the sky. And then I will call ten of them right onto your head. And then I will bury you in an unmarked, shallow grave, at a crossroads.

Oh my gods, Jimmie, stop being so embarrassing. I can look after myself, you know.

Welcome aboard, Garrick.


So this is Garrick. He's the last of our temporary party members, unless you guys prefer someone else, or he really does turn out to be too spoony. He's a bard, which means he's a sub-par fighter, a sub-par mage, and a sub-par thief all in one. His only thief skill is pickpocket, he can't cast any spells at level one, and his strength and constitution are not really optimal for a fighter. Might as well be a fighter/mage/thief, but no NPC, modded or vanilla, in any of the games, has that as a class. On top of that, I don't really trust that alignment. I didn't notice it until just now but. Chaotic Neutral is the weirdest alignment.

So why'd we pick him up? Because Imoen asked nicely.

When we enter the inn we'd been fighting next to, we're accosted by another assassin.


Ajantis is totally sweet. Jim acts tough and runs away to let her companions swarm the assassin lest he depletes all 5 of her HP in one hit, then helps by shooting an arrow. On his body we find...


Another wanted notice.

Hey, your bounty went up.

A whole extra one hundred and fifty gold pieces. Flattering.

What is this?! This is a 'wanted' description of you, Lady Jimothy. An evil enemy wants you dead, so it seems! Let us carry on with our search and not be discouraged by such developments. We are on the right path, and this enemy will be defeated in the end.

An 'evil enemy'?

Redundant, I know, but I like to cover all my bases.

We had extra help in that last battle.


I have a list of future works to collect and my latest book in hand. I am free as a bird to continue my journey searching for the others. You... you have recently come from the road. Perhaps you could use my skills if more assassins give you trouble? It is a dangerous time to travel the Sword Coast alone, and I confess I have not enjoyed my solitude this trip as much as in the past.

Sorry, Finch. We're full up. Maybe if Garrick dies we'll take you with us.


Yeah, sorry, that was crossing the line. I'm watching you, but I wouldn't want you to die in order to replace you with someone else. Even if that someone else can carry all our scrolls and stuff. And heal us. And call upon the god of librarians to make all enemy mages mute.

Are you sure you don't mind me coming with you?

Oh, sure, didn't I welcome you?

Oh, that is a bit of a disappointment. I had such high hopes... If you reconsider, I may be here a while longer. The barkeep's son has been having trouble learning his alphabet. Reading and writing are fundamentals, you know!

And in the tavern's darkest corner, we find our dealer.


So, you sold that potion to him knowing that would happen? That's a little far for a practical joke.

Tulbor: Did I say any of that? I don't have to tell you anything. Do you have any evidence against me? Hm, you tell me. So, what are you still doing here? Go away and leave me alone... unless you want to buy me a drink of course.

Not so fast, Turgid.

Tulbor: It's Tulbor.

Exhibit A: The empty bottle. You'll notice the label is marked with a T. The rest of the name is illegible, but I'm sure you'd recognize your own signature. You are the guy who sells these things, after all.

Tulbor: oh, please... T as in Tulbor... So what? Could be T as in Torm, too. Why don't you go and ask him, then?

I'm not finished. Exhibit B: Eltolth's diary. Here's your name, clearly spelled.

Tulbor: Oh, how sweet. He mentioned me in his his *diary*

You are slimier than Eltolth is right now. It's right here, he says he bought the potion from you! Now you're going to tell me how to reverse the effect or I'm going to get... unpleasant.

Tulbor: Oh, dear, how pathetic. Now you listen: maybe I sold this elixir to Eltolth, but there was nothing wrong with that! I'm no criminal... the potion was absolutely fine! "Ah, now this potion *does* work... Let's take another sip... Ah, and another one... and another... But ooh, what happens now? I *told* him to be careful, not to overdose. Now he has to live with the consequences. That's my selling principle: no warranty! He knew that, so if he is in need of an antidote he has to pay for it like every decent customer!

I can't believe I'm asking this, but do you have the antidote?

Tulbor: Ah, you are a lucky one: I can offer you the last sample. It'll be yours for the amount of 100 gold pieces.

100 gold? But- fine. 100 gold for the antidote and for you to get out of my face.

Tulbor: It was a pleasure doing business with you. Oh, and make sure he takes *all* of it! Goodbye.

That guy was so gross.

NEXT: Jim Plays Matchmaker, Again.
mishisings: (Jimothy)
I couldn't find the video intro sequence for Beregost on youtube, unfortunately.


Oh, I've been all over with Winthrop before we came to Candlekeep. You should know that! But... hehe, guess you're right. I was kinda little at the time. Let's find a nice place and gets some rooms. I haven't had a hot bath in ages! They say Feldepost's is a good inn, we should try there. After that, I'm going shopping. We need some supplies. Let's see... We need a new frying pan, since you ruined the one we have.

I ruined? As I recall, YOU were the one who left it on the fire all night...

Details, details. Was yer idea to have me cook.

Yeah, shame on me for assuming the adoptive daughter of an innkeeper could be trusted to make a decent meal.

Um... what else? Some new blankets, soap, lantern oil, spare tent pegs... er... I think I kinda misplaced your hunting knife so we'll have to get a new one of those. I need some new clothes, too. My pink tunic got ripped in that last fight.

You do realize all your tunics are pink? And cloaks... and boots... and gloves...

But that was my favourite one! Soooo... I'll need a new one! There's lots we need. Hope we have enough money... Well, c'mon, slowpoke. I wanna have a look around.


Beregost is a big place and there is a hell of a lot to do in here. More, with the Mini Quests and Encounters mod installed. Speaking of which...


So we follow the lady into the house across the street from the one she came out of and...


Sooo... Faulty performance enhancer?

Alanna: Please have a look around. I'm sure Eltolth wouldn't mind, if it helps you to find a hint of what happened here. Please, find a way to restore him!

Wait a minute. What would be in it for me?

Alanna: I... I can offer you 30 gold pieces. This is all I currently have. I... I am sure Eltolth will give you a reward, once this nightmare is over.

Don't worry, I'll see what I can achieve first.



... Faulty performance enhancer.


Alanna: Did you get more information?

Yeah, we found this diary. There's someone called 'Tulbor' mentioned. You wouldn't happen to know anything about him, would you?

Alanna: Tulbor? No, I am sorry. I've never heard of such a person. But please, do not give up the search.

Well, I've got no idea where to find him, so you're just gonna have to be patient...


And with that we leave the house.



............. snrk...

Pffft. Hahahah!

How unlucky do you have to be to drink.. something like that and turn into a *slime*??!! Wasn't that the opposite of what he was hoping would happen?!

Well... Some people are into that. C'mon, let's go find this 'Turgid' guy before Alanna has her date with Rosie Palm.

But before they can go very far, Ajantis, apparently feeling the need to point out that he's not like Eltolth, strikes up another conversation with Jim.


Really? I am delighted. How much do you know?

Well, I know it's a famous order of knights and paladins.

You heard the truth, my lady. It is a very powerful Order. Many virtuous men and women combine their forces to fight evil and help the weak and poor across Faerun.

So I take it your order subscribes to the Good Newsletter and burns every copy of the Evil Newsletter they find, but not before checking it for nefarious plans to thwart?

Err... Yes, I suppose so.

Sorry, I was being facetious. Ajantis, how do you know that someone is evil?

Evil is in lawbreaking and in holding self-interest above the rules that men have agreed upon to enable peaceful coexistence.

What if, say, a father were to steal to feed his hungry child? Does that make him evil?

His misery is regretful and things have to be changed to give him and his child a better life. His deed is evil, however. He would have to take responsibility for his actions, my lady. Stealing is against the law and must be punished, otherwise the land would be reigned by chaos and the will of the strong who would oppress the weak.

... So what happens to the kid? Imprison the father, the kid might turn to theft himself. You had a quick and easy answer, but real life isn't so simple, I hope you realize.

I am here to gain experience, to learn, and to prove myself, my lady. Time will tell whether I am worthy of knighthood.

I don't like orders of this kind, Ajantis. It just seems like an excuse for paladins to get together and show off their power, and that kind of arrogance doesn't really inspire respect in me.

"Arrogance?" Is that your opinion of paladins?

Sorry. I guess I went too far. I'm just not a big fan of paladins.

Do not mistake our sense of duty for arrogance, my lady. We paladins are only human, fighting in the name of honor and righteousness. We confront evil wherever we see it, ready to give our lives, if need be. I hope I can convince you to change your opinion during our travels together.

I didn't mean to offend you. Maybe I've been a little arrogant myself in my assumptions about paladins.

I am happy to hear that, lady Jimothy. May I tell you more about how the Order is organized?

Sure, it's not like we have a purveyor of bootleg viagra to track down. Not that I'm saying I'd rather do that than listen to you talk about your organization.

A quarter consists of twenty-five members, chosen from the bravest and wisest paladins, with three prelates at the head. They are assisted by younger knights and squires, who have not yet gained the age or the experience to become full-fledged members.

(Note to self: Ajantis does not understand sarcasm.)

These knights and squires are also the ones who execute the field missions for the Order.

You mean, they do all the work while the higher-ups sit at home drinking lemonade?

Ah, no. I would not say so, my lady. Every member of the Order has already proven his or her fighting prowess sufficiently. As I said, I am a squire paladin. I must prove myself before I can be knighted. Once knighted, it will still be a long journey, but my ultimate goal is to become a full-fledged member of the Order, one day.

Yeah, but you make it sound like actual members do nothing with this 'proven strength' of theirs.

The biggest chapter of the Order is located in the capital city of Amn, Athkatla. That is where my mentor, the highly respected paladin Sir Keldorn resides.

You're not here because of the tensions between Amn and the Sword Coast, I hope.

The Order does not interfere in politics, Lady Jimothy. But we are watching local events with concern, as they are threatening peace in the region. The increasing bandit activity here on the Sword Coast is forcing us to interfere. I am here to investigate the situation. With our combined forces, we will find the ones responsible for these evil happenings.

NEXT: Spoony Bards
mishisings: (Jimothy)
I know it's you, Imoen. Who else would wear something so obnoxiously pink? Not to mention I've known you my entire life.

Just in case you lost your memory.

Why the hell would I lose my memory? And where have you been all this time? I've been looking all over for you.


Can I just say that I really hate these responses? They're so... puffed up, to borrow an expression from from our current interlocutor. We won't always get these kinds of pompous choices, but when we do, I reserve my right to paraphrase.

I can't talk long, kid. I'm going on a trip with Gorion, but he won't tell me where.

Kid? I'm not much younger than you, though you sure got tall fast. Relatively, anyway. A journey, eh? I never get to travel. Wish I could go with ya. Yep, i really wish I could. Yessir. Really do.

All right all right. I get the message. I'll ask if you can go with us.

Oh, don't be silly, Gorion would never let you finish the sentence. Especially after what that letter of his said... er... did I say that? No, of course I didn't. Never saw no letter. Nope. I'll just get back to work now. You had better go. Gorion is waiting.

Yeah... Take care of yourself while I'm gone, will you?

Sure thing, Jimmie!

Hey, watch it! You're the only person who can call me that, got it?

With nothing left to do, we can at last approach Gorion.


Can you at least tell me where we're going?

Alas, I cannot, for I have not truly decided yet. All that is certain is that we will be far safer on the move. Perhaps the woods might offer some secluded security, or perhaps the city of Baldur's Gate would offer cover amidst its teeming throngs of people. I do not know where we shall end up, but I have a few friends here and there. Hmm... I will think on this.

What could possibly harm us here? This place is a fortress. And those assassins I ran into were jokes.

Whoops. It just occurred to me that we probably should have gone to see Gorion earlier. This dialogue makes more sense if we haven't been attacked yet. Oh well.

Candlekeep is indeed a formidable obstacle for ne'er-do-wells, but it is not insurmountable. No matter how thick the mesh, at least one mosquito always finds its way through. No, my child, we must leave as soon as possible, for our safety, and for that of our friends here.

So let's go, already.


Listen carefully. If we should ever become separated, it is imperative that you make your way to the Friendly Arm Inn. There, you will meet Khalid and Jaheira. They have long been my friends, and you can trust them.


Come quickly, child. The night can only get worse so we must find shelter soon. Don't worry, I will explain everything as soon as there is time. Wait, there is something wrong. We are in an ambush. Prepare yourself.



Jim gets hit by a spell first thing, and Gorion urges her to run away even as he starts casting his own spells.


He kills the two ogres and puts the woman to sleep, but none of his spells are enough to stop the armored figure. When he runs out, he charges the man with his knife, but is slain. Thus ends the prologue.



NEXT: A Badly Drawn Tree!
mishisings: (Jimothy)
Next stop: The infirmary. This place is super-easy to miss. I think my first two playthroughs I didn't even realize you could enter this building.


In the base game, the only things of interest there are a priest of Ohgma who will give you a potion if you ask him to, and a desk that can be unlocked and stolen from, though you have to be careful the guards aren't alerted. (If you're caught, the Watchers say they don't care who your foster father is, lawbreakers will not be tolerated, and demand you give them all your money. If you refuse, it's possible to die in the tutorial area like a chump.) We get another health potion out of the deal. With only five hp, we need all the help we can get.

But our main goal in coming in here wasn't health potions.


But... that was a compliment. I honestly wasn't trying to make fun, why would you even think that? Look, no offense meant. I talked with your fiancee. She doesn't feel well at all.

Sir Trun: *sigh* I know, and it tortures me that I am incapable of helping her. It... it is like I am paralyzed... My injury is no reason for my behaviour toward her. I... I fell in love with a beautiful young maiden and proposed to her, and now...

You can't handle the thought that she might be stronger than you?

Sir Trun: No, no, not that. I... *sigh* Since she already talked to you, it won't hurt if I do so, too. Actually I feel a great urge to talk about this with someone who cares to listen.

Sir Trun: We got into an unexpected fight. Everything was going well. Then all of a sudden, one of the creatures sunk its teeth into my arm. I wasn't able to free myself, and it was dragging me toward the portal... There was a pain at my shoulder, and the next thing I knew, I was lying in front of the portal, watching it close behind the last of the monters. Linda was standing beside me, pale as a ghost, my sword in her hands. She saved my life the only way it was possible in that moment, by chopping off my arm.


This option is unbelievable. Who talks like this? But it's the least offensive of the dialogue options that aren't "fuck if I know, good luck with your life, buddy" so we take it.


If Broken Forum has taught me anything, it's that good communication is the key to a healthy relationship. Also, never trust a partridge.

Sir Trun: We tried talking, but it didn't work. No, I have to bring something with me when I go to her. If only I could think of something appropriate...

She sounds like a badass, it physically hurts to see her torn up about something this stupid. I can only see one possibility. You're going to teach her how to fight. Take her as your squire.

Sir Trun: I beg your pardon? That is absurd. She is a young maiden, innocent and frail...

Do you even notice the shit coming out of your mouth? She chopped off your arm in one hit!

Sir Trun: Wait... I... I see what you mean. It is hidden inside her, isn't it? The gift shows differently in different people. Some know from early childhood where their path will lead. For others, the revelation comes all of a sudden, as a great surprise. Yes, it seems the only way to go forward, and leave this horrible memory behind us. She made the first step onto this path. To expect her to return to her former life would be cruel... and unrealistic. I will go to her now. I'll be approaching her with an unusual present for a woman of her origin: my sword.

Sir Trun: My body recovered a long time ago. It was my mind that felt injured and wouldn't come to rest. You dragged me out of my thoughts of despair, and I thank you deeply! We are in your debt. Now I will go to her... I am eager to see how she will react. Is she really ready for this? I am also bothered as to what I will tell her parents, who imagine their daughter on an educational journey in Candlekeep... *weary smile* Farewell, in case we don't meet again. May Tyr protect you.

We gain a small boost in reputation and 150 exp from this exchange.


Now that I've hugged Mrs. Stabby and I've got all my gear, I just need to say goodbye to one other person. I bet she's ditching chores in the bunkhouse.


Fuck, another one of these guys?

This one gets a lucky critical and hits her for 4 hp. Lucky we stole that potion. Two more whacks with her stick and he's down for the count, just like the other guy, though.

Y'know, I always thought it was weird how everyone in Candlekeep carried a stick around, even the guards, but now I'm starting to see why they all swear by it.


The moment we leave the bunkhouse we run into Linda again.


Linda: Maybe... maybe he will fall in love with his fighting squire just as he fell in love with the maiden once... Maybe. For now he has a task as a knight, as do I as squire. May Lathander bless you with all his power. Farewell.

Uh, no problem. Hope things work out for you. Though if he acts like you're a different person now that you're his squire, I wouldn't hold my breath.


On our way to see Gorion, we pass by these guys. They're the Chanters, they just sing the Prophecies of the Wise Alaundo, all day, every day. The first time I encountered them I was like "What is this racket. Is my game broken?" but now their chanting is music to my ears. I dunno how it happened, they just grew on me.


Over this way is proof that I have no self-control. While I was looking for BGTutu mods I came across this NPC mod called Finch. She's a gnome librarian companion and I couldn't resist installing her. Since she's not romanceable and we're going to have enough trouble juggling party members as it is, we won't be seeing much of her, but I figured I'd introduce her just the same. In the interest of making this Candlekeep sequence a little less boring.

Why? It's really just a boring little castle town.

The wondrous books! Rows and stacks of scroll casings and leather-bound volumes covering every subject under the sun and stars! I can imagine no greater joy than the opportunity to learn something new with each passing day. Perhaps that explains why I found my heart's home in the service of Deneir.

Ah, you're a cleric of Deneir. No wonder you love this place.

Truly, my brief time here in your home town has been a great joy. I can imagine no finer occupation than living with my nose in a book! Alas, I have dallied in Candlekeep longer than I should have in service t of my temple, though I am certain Deneir would understand. Anyhoo, I leave with all haste. I have a list of works needed to establish a new library on the Amnish border. I located a likely seller of one volume in Beregost, so off I go!

And she heads off.

Can we get going now? Please? I've killed 6 rats, two assassins, done pretty much everyone's petty errands, and we need to get going before the Gatewarden tries to teach me about group combat like I haven't heard his lecture ten million times befo-

Heya, it's me, Imoen!

NEXT: Yes, Imoen, We Know It's You
mishisings: (Jimothy)
And now for an announcement: I've decided to take Shar-Teel out of the running. I've been thinking pretty much all week about how to manage it and the only way it would be possible is if we all agreed that we wanted to romance Shar-Teel and Xan and be unabashedly, unashamedly, Eeeeeeville the whole game through. And since Xan has nowhere near the same amount of votes as Coran, that's clearly not going to happen.


This is what I'm carrying right now. All I had initially was this stick that Gorion gave me. The gem Phlydia gave me in return for finding her book, the knives and hammer I found in the priests' quarters. What kind of priest carries a great big warhammer, though? I thought they all went in for clubs and maces and things? What I didn't find in there was Mrs. Stabby. She must be in the storage shed.


Hello and welcome to Mishi's Modded Miscellany. For our first installment, let's talk about the Infinite Ammo Stack component of the BGII tweakpack. In the base game you could only have up to 20 arrows in a bundle, which is somewhat realistic, but you've seen the inventory. If you're an archer you end up with half those little squares filled up with stacks of 20 arrows and it leaves no room for anything else, and that's not even taking into account all the different types of arrows. You got your regular arrows, your +1 arrows, your +2 arrows, your fire arrows, your acid arrows, your biting arrows. It's just much less hassle all around if you can have all your arrows of the same type in a single stack. I've also got the infinite gem stack component on and the infinite potion stack component.

Winthrop doesn't have much for sale, and we don't have much money. Once we sold the crap we picked up, we had just enough to get a shortbow, a stack of arrows and a set of leather armor.


We bring him his scroll, and the old guy casts Protection from Evil on us. Which would be great, if it lasted long enough to be of any use. In a previous playthrough I planned it so that I would have him cast that on me and then hightail it to the priests' quarters to face the assassin, but the spell expired before I got halfway there.


Ah, now this is more interesting. It's part of the Mini Quests and Encounters Mod.

Linda: If only that would be... You are Gorion's foster child, aren't you? Yes, I think I want to talk with you about it.

You can tell just by looking at me?

Linda: You don't look like a sage and you're not dressed richly enough to be a guest. I made an educated guess.

Oh. Fair enough. Continue.

Linda: Have you been to the infirmary? My fiance is recovering there from the injuries he got in his last fight.

No, I haven't spoken to him.

Linda: He has an obvious injury: he lost an arm. But the wounds that are still troubling him are his memories of what happened during this fight, and the conditions under which he lost that arm. I... I am troubled by it too. You see... I cut off his arm. It... it was the only thing to do.

Ha! How sweet. Is that some kind of courting ritual where you come from? (Never make the obvious assumption first. That's diplomacy, right?)

Linda: Keep your mockery to yourself, please. Of course it is not. We were on our way to Candlekeep, when suddenly a portal started opening near us. Monsters came out and started attacking. It was horrible. Sir Trun defended us, and it looked as if he would win easily. Then one of the creatures bit into his arm, dragging him toward the portal. He lost his sword...

Linda: There was only one possible way to save him, and I used it. Otherwise, he would be dead by now.

I don't get it. You saved his life. Would he rather have died?

Linda: No, it is not that easy. Sir Trun proposed to me, what seems like a long, long time ago, and we went on this educational journey to Candlekeep. You have to understand, I am the daughter of a noble family, and never touched any kind of weapon. His... his gaze upon me when he realized what happened...

Linda: Forgive me, but I do not want to talk more about it. I need to be patient, and hope that he will overcome his feelings. Poor Sir Trun... he is so brave. He grimly tries not to attribute any importance to the matter, but doesn't succeed in overcoming his feelings of horror. He is bound to his proposal to a woman he now fears, and is trying to convince himself it is nothing to worry about. I still see that look in his eyes...

So his precious flower turned out to have thorns and now he doesn't want you anymore? Sounds like a grade-A jerk to me. You're better off without him.

Linda: I decided not to go to the infirmary until someone brings the news of his recovery, or until he approaches me himself.

Oh, fine. I'll play cupid for you. It's not like I'm in a hurry or anything.


Reevor gives us 5 gp to kill the rats in the storehouse.


So this is how Wild Mages work: like all specialist mages, they get to cast one extra spell per level per day. Unlike other specialists, they aren't barred from any school of magic, because no school opposes their own. In exchange, every time they cast a spell, no matter what the spell, there's a small chance that it will go awry in a wide variety of ways, some of which are incredibly beneficial, some of which are terrible, and yes, it's possible for one of these mishaps to make a cow fall from the sky onto the target. We call these Wild Surges. There's also a first level spell called Nahal's Reckless Dweomer that nearly guarantees a wild surge.

But enough about magic, let's talk about rats. These rats are ridiculously tough. They only have about 6 HP each (which is more than Jim has in total) but their defense is ludicrously high.

Hey, I think these rats are tougher than that assassin was. That's really sad.


And there's the cat.

Now you show up?! I could have used your help just now! Whose job do you think it is to kill rats?

Mrs. Stabby: ... *preens, as though nothing is wrong*

What an impudent creature. *scoops cat up and pets her despite her protests* That's what you get for being lazy.


NEXT: Jim Becomes a Matchmaker!


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