Let's Romance Baldur's Gate: Introduction
Oct. 1st, 2014 01:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Just a bit of explanation before we begin:
Out of character comments will be in plain text.
In character comments will be in italics.
Text transcribed from the game will be bold and in italics.
And without further ado, here's the opening video. Please ignore the logos at the beginning.
It's not quite as... alarming as the opening video for Baldur's Gate II, but then, this is the first Baldur's Gate, and our player character isn't an experienced adventurer, she's a callow youth who has never left her hometown. Speaking of which, let's get her introduced, shall we?

This is our hero, Jimothy. While experimenting with wild magic a while back, she accidentally broke the fourth wall and doesn't know how to fix it, so don't be too alarmed if she occasionally makes references to, say, Hatoful Boyfriend or mentions a certain site by name. Or talks to you directly, like she's about to do.

So this is me! I'm not all that strong or durable, but I am pretty good with my hands, and you have to be smart to be a good mage. My favourite spell is Nahal's Reckless Dweomer, and that's not too difficult to cast, but you need to be clever to figure out how to get the cow down the stairs and out the door before Winthrop throws a fit.
Multi-classed characters aren't supposed to be able to choose a specialization, but Wild Mage is Best Mage, so I went into Shadowkeeper and added the Wild Mage kit. I also added 4 points to Charisma, because why not? We're going to be romancing everyone, so we need to be smokin' hot.
I'd have given you more of a blow-by-blow in character creation, but since I was going to cheat anyway, I figured it wasn't really kosher to act like she was lovingly crafted, and that I spent hours rolling and re-rolling to get just the stats I wanted. The extent of my fair-play is I left dexterity at 16 when I could have cheated it up to 19.


So, long story short, I grew up in this place called Candlekeep which is like a huge library-fortress, raised by a sage called Gorion who is pretty damn awesome, but won't tell me anything about my parents. Lately he's been acting all shifty and won't tell me what the problem is, and today he basically walked up to me all "No time to talk, grab your things, we're leaving."

The old man can hold his horses as far as I'm concerned. I'm not going to anywhere until I've said goodbye to Mrs. Stabby the cat.
So this is Candlekeep, the tutorial area. That green guy in the top right corner is one of legions of little green men whose only purpose is to instruct you in how to play the game and they can be safely ignored. There are, however, a few things to do here before we leave with Gorion.

Oh, brother, here we go again. Phlydia always loses her books. And she always forgets them in the same place too. I better go find it before the cows eat it. Damaging books is a serious crime here.
Fetch quests.

I'll make this simple for you, since these fetch quests are all super dumb. Phlydia's book is in the haystack next to the priests' quarters (shown here), and the cowherd, Dreppin, wants Jim to find him an antidote for his cow, which we'll find in the barracks. Hardly any of these early quests give anything other than very piddly amounts of experience. But Jim has other things on her mind.
Where's the pretty kitty?

Like petting a cat.
Shank: Far be it from me to keep you from your pressing matters, but I must insist on a moment of your time. The last moment, actually. I apologize for not fully explaining my motives, but I am on a rather tight schedule and exposition is not my forte.
And then he attacks. But he's pretty much the worst assassin in the history of ever. Jimothy has only 5 hit points, and her only weapon is a quarterstaff, which she isn't even proficient in, and she kills him in two hits.

Definitely not worth making a fuss about. Though if there are assassins after me, I probably should buy some equipment.
NEXT: Killing Rats, That Time-Honored Rite of Passage!
Out of character comments will be in plain text.
In character comments will be in italics.
Text transcribed from the game will be bold and in italics.
And without further ado, here's the opening video. Please ignore the logos at the beginning.
It's not quite as... alarming as the opening video for Baldur's Gate II, but then, this is the first Baldur's Gate, and our player character isn't an experienced adventurer, she's a callow youth who has never left her hometown. Speaking of which, let's get her introduced, shall we?

This is our hero, Jimothy. While experimenting with wild magic a while back, she accidentally broke the fourth wall and doesn't know how to fix it, so don't be too alarmed if she occasionally makes references to, say, Hatoful Boyfriend or mentions a certain site by name. Or talks to you directly, like she's about to do.


Multi-classed characters aren't supposed to be able to choose a specialization, but Wild Mage is Best Mage, so I went into Shadowkeeper and added the Wild Mage kit. I also added 4 points to Charisma, because why not? We're going to be romancing everyone, so we need to be smokin' hot.
I'd have given you more of a blow-by-blow in character creation, but since I was going to cheat anyway, I figured it wasn't really kosher to act like she was lovingly crafted, and that I spent hours rolling and re-rolling to get just the stats I wanted. The extent of my fair-play is I left dexterity at 16 when I could have cheated it up to 19.





So this is Candlekeep, the tutorial area. That green guy in the top right corner is one of legions of little green men whose only purpose is to instruct you in how to play the game and they can be safely ignored. There are, however, a few things to do here before we leave with Gorion.


Fetch quests.

I'll make this simple for you, since these fetch quests are all super dumb. Phlydia's book is in the haystack next to the priests' quarters (shown here), and the cowherd, Dreppin, wants Jim to find him an antidote for his cow, which we'll find in the barracks. Hardly any of these early quests give anything other than very piddly amounts of experience. But Jim has other things on her mind.



Shank: Far be it from me to keep you from your pressing matters, but I must insist on a moment of your time. The last moment, actually. I apologize for not fully explaining my motives, but I am on a rather tight schedule and exposition is not my forte.
And then he attacks. But he's pretty much the worst assassin in the history of ever. Jimothy has only 5 hit points, and her only weapon is a quarterstaff, which she isn't even proficient in, and she kills him in two hits.


NEXT: Killing Rats, That Time-Honored Rite of Passage!