mishisings: (Jimothy)
Next stop: The infirmary. This place is super-easy to miss. I think my first two playthroughs I didn't even realize you could enter this building.

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In the base game, the only things of interest there are a priest of Ohgma who will give you a potion if you ask him to, and a desk that can be unlocked and stolen from, though you have to be careful the guards aren't alerted. (If you're caught, the Watchers say they don't care who your foster father is, lawbreakers will not be tolerated, and demand you give them all your money. If you refuse, it's possible to die in the tutorial area like a chump.) We get another health potion out of the deal. With only five hp, we need all the help we can get.

But our main goal in coming in here wasn't health potions.

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But... that was a compliment. I honestly wasn't trying to make fun, why would you even think that? Look, no offense meant. I talked with your fiancee. She doesn't feel well at all.

Sir Trun: *sigh* I know, and it tortures me that I am incapable of helping her. It... it is like I am paralyzed... My injury is no reason for my behaviour toward her. I... I fell in love with a beautiful young maiden and proposed to her, and now...

You can't handle the thought that she might be stronger than you?

Sir Trun: No, no, not that. I... *sigh* Since she already talked to you, it won't hurt if I do so, too. Actually I feel a great urge to talk about this with someone who cares to listen.

Sir Trun: We got into an unexpected fight. Everything was going well. Then all of a sudden, one of the creatures sunk its teeth into my arm. I wasn't able to free myself, and it was dragging me toward the portal... There was a pain at my shoulder, and the next thing I knew, I was lying in front of the portal, watching it close behind the last of the monters. Linda was standing beside me, pale as a ghost, my sword in her hands. She saved my life the only way it was possible in that moment, by chopping off my arm.


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This option is unbelievable. Who talks like this? But it's the least offensive of the dialogue options that aren't "fuck if I know, good luck with your life, buddy" so we take it.

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If Broken Forum has taught me anything, it's that good communication is the key to a healthy relationship. Also, never trust a partridge.

Sir Trun: We tried talking, but it didn't work. No, I have to bring something with me when I go to her. If only I could think of something appropriate...

She sounds like a badass, it physically hurts to see her torn up about something this stupid. I can only see one possibility. You're going to teach her how to fight. Take her as your squire.

Sir Trun: I beg your pardon? That is absurd. She is a young maiden, innocent and frail...

Do you even notice the shit coming out of your mouth? She chopped off your arm in one hit!

Sir Trun: Wait... I... I see what you mean. It is hidden inside her, isn't it? The gift shows differently in different people. Some know from early childhood where their path will lead. For others, the revelation comes all of a sudden, as a great surprise. Yes, it seems the only way to go forward, and leave this horrible memory behind us. She made the first step onto this path. To expect her to return to her former life would be cruel... and unrealistic. I will go to her now. I'll be approaching her with an unusual present for a woman of her origin: my sword.

Sir Trun: My body recovered a long time ago. It was my mind that felt injured and wouldn't come to rest. You dragged me out of my thoughts of despair, and I thank you deeply! We are in your debt. Now I will go to her... I am eager to see how she will react. Is she really ready for this? I am also bothered as to what I will tell her parents, who imagine their daughter on an educational journey in Candlekeep... *weary smile* Farewell, in case we don't meet again. May Tyr protect you.


We gain a small boost in reputation and 150 exp from this exchange.

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Now that I've hugged Mrs. Stabby and I've got all my gear, I just need to say goodbye to one other person. I bet she's ditching chores in the bunkhouse.

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Fuck, another one of these guys?

This one gets a lucky critical and hits her for 4 hp. Lucky we stole that potion. Two more whacks with her stick and he's down for the count, just like the other guy, though.

Y'know, I always thought it was weird how everyone in Candlekeep carried a stick around, even the guards, but now I'm starting to see why they all swear by it.

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The moment we leave the bunkhouse we run into Linda again.

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Linda: Maybe... maybe he will fall in love with his fighting squire just as he fell in love with the maiden once... Maybe. For now he has a task as a knight, as do I as squire. May Lathander bless you with all his power. Farewell.

Uh, no problem. Hope things work out for you. Though if he acts like you're a different person now that you're his squire, I wouldn't hold my breath.

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On our way to see Gorion, we pass by these guys. They're the Chanters, they just sing the Prophecies of the Wise Alaundo, all day, every day. The first time I encountered them I was like "What is this racket. Is my game broken?" but now their chanting is music to my ears. I dunno how it happened, they just grew on me.

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Over this way is proof that I have no self-control. While I was looking for BGTutu mods I came across this NPC mod called Finch. She's a gnome librarian companion and I couldn't resist installing her. Since she's not romanceable and we're going to have enough trouble juggling party members as it is, we won't be seeing much of her, but I figured I'd introduce her just the same. In the interest of making this Candlekeep sequence a little less boring.

Why? It's really just a boring little castle town.

The wondrous books! Rows and stacks of scroll casings and leather-bound volumes covering every subject under the sun and stars! I can imagine no greater joy than the opportunity to learn something new with each passing day. Perhaps that explains why I found my heart's home in the service of Deneir.

Ah, you're a cleric of Deneir. No wonder you love this place.

Truly, my brief time here in your home town has been a great joy. I can imagine no finer occupation than living with my nose in a book! Alas, I have dallied in Candlekeep longer than I should have in service t of my temple, though I am certain Deneir would understand. Anyhoo, I leave with all haste. I have a list of works needed to establish a new library on the Amnish border. I located a likely seller of one volume in Beregost, so off I go!

And she heads off.

Can we get going now? Please? I've killed 6 rats, two assassins, done pretty much everyone's petty errands, and we need to get going before the Gatewarden tries to teach me about group combat like I haven't heard his lecture ten million times befo-

Heya, it's me, Imoen!

NEXT: Yes, Imoen, We Know It's You
mishisings: (Jimothy)
And now for an announcement: I've decided to take Shar-Teel out of the running. I've been thinking pretty much all week about how to manage it and the only way it would be possible is if we all agreed that we wanted to romance Shar-Teel and Xan and be unabashedly, unashamedly, Eeeeeeville the whole game through. And since Xan has nowhere near the same amount of votes as Coran, that's clearly not going to happen.

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This is what I'm carrying right now. All I had initially was this stick that Gorion gave me. The gem Phlydia gave me in return for finding her book, the knives and hammer I found in the priests' quarters. What kind of priest carries a great big warhammer, though? I thought they all went in for clubs and maces and things? What I didn't find in there was Mrs. Stabby. She must be in the storage shed.

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Hello and welcome to Mishi's Modded Miscellany. For our first installment, let's talk about the Infinite Ammo Stack component of the BGII tweakpack. In the base game you could only have up to 20 arrows in a bundle, which is somewhat realistic, but you've seen the inventory. If you're an archer you end up with half those little squares filled up with stacks of 20 arrows and it leaves no room for anything else, and that's not even taking into account all the different types of arrows. You got your regular arrows, your +1 arrows, your +2 arrows, your fire arrows, your acid arrows, your biting arrows. It's just much less hassle all around if you can have all your arrows of the same type in a single stack. I've also got the infinite gem stack component on and the infinite potion stack component.

Winthrop doesn't have much for sale, and we don't have much money. Once we sold the crap we picked up, we had just enough to get a shortbow, a stack of arrows and a set of leather armor.

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We bring him his scroll, and the old guy casts Protection from Evil on us. Which would be great, if it lasted long enough to be of any use. In a previous playthrough I planned it so that I would have him cast that on me and then hightail it to the priests' quarters to face the assassin, but the spell expired before I got halfway there.

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Ah, now this is more interesting. It's part of the Mini Quests and Encounters Mod.

Linda: If only that would be... You are Gorion's foster child, aren't you? Yes, I think I want to talk with you about it.

You can tell just by looking at me?

Linda: You don't look like a sage and you're not dressed richly enough to be a guest. I made an educated guess.


Oh. Fair enough. Continue.

Linda: Have you been to the infirmary? My fiance is recovering there from the injuries he got in his last fight.

No, I haven't spoken to him.

Linda: He has an obvious injury: he lost an arm. But the wounds that are still troubling him are his memories of what happened during this fight, and the conditions under which he lost that arm. I... I am troubled by it too. You see... I cut off his arm. It... it was the only thing to do.

Ha! How sweet. Is that some kind of courting ritual where you come from? (Never make the obvious assumption first. That's diplomacy, right?)

Linda: Keep your mockery to yourself, please. Of course it is not. We were on our way to Candlekeep, when suddenly a portal started opening near us. Monsters came out and started attacking. It was horrible. Sir Trun defended us, and it looked as if he would win easily. Then one of the creatures bit into his arm, dragging him toward the portal. He lost his sword...

Linda: There was only one possible way to save him, and I used it. Otherwise, he would be dead by now.


I don't get it. You saved his life. Would he rather have died?

Linda: No, it is not that easy. Sir Trun proposed to me, what seems like a long, long time ago, and we went on this educational journey to Candlekeep. You have to understand, I am the daughter of a noble family, and never touched any kind of weapon. His... his gaze upon me when he realized what happened...

Linda: Forgive me, but I do not want to talk more about it. I need to be patient, and hope that he will overcome his feelings. Poor Sir Trun... he is so brave. He grimly tries not to attribute any importance to the matter, but doesn't succeed in overcoming his feelings of horror. He is bound to his proposal to a woman he now fears, and is trying to convince himself it is nothing to worry about. I still see that look in his eyes...


So his precious flower turned out to have thorns and now he doesn't want you anymore? Sounds like a grade-A jerk to me. You're better off without him.

Linda: I decided not to go to the infirmary until someone brings the news of his recovery, or until he approaches me himself.


Oh, fine. I'll play cupid for you. It's not like I'm in a hurry or anything.

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Reevor gives us 5 gp to kill the rats in the storehouse.

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So this is how Wild Mages work: like all specialist mages, they get to cast one extra spell per level per day. Unlike other specialists, they aren't barred from any school of magic, because no school opposes their own. In exchange, every time they cast a spell, no matter what the spell, there's a small chance that it will go awry in a wide variety of ways, some of which are incredibly beneficial, some of which are terrible, and yes, it's possible for one of these mishaps to make a cow fall from the sky onto the target. We call these Wild Surges. There's also a first level spell called Nahal's Reckless Dweomer that nearly guarantees a wild surge.

But enough about magic, let's talk about rats. These rats are ridiculously tough. They only have about 6 HP each (which is more than Jim has in total) but their defense is ludicrously high.

Hey, I think these rats are tougher than that assassin was. That's really sad.

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And there's the cat.

Now you show up?! I could have used your help just now! Whose job do you think it is to kill rats?

Mrs. Stabby: ... *preens, as though nothing is wrong*


What an impudent creature. *scoops cat up and pets her despite her protests* That's what you get for being lazy.

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NEXT: Jim Becomes a Matchmaker!

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Mishi

August 2020

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