mishisings: (Jimothy)



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The Friendly Arm Inn isn't so much an inn as it is a castle town roughly the size of Candlekeep. The biggest thing there is the actual inn, but there's also a temple and two residences.

I forget which NPC tells you this, but the story behind this inn is kind of interesting. It was established by Bentley and Gellana, a couple of retired adventurers who liberated the fortress from an undead priest of Bhaal and turned it into the best damn hangout for adventurers on the Sword Coast. It's a pretty sweet retirement plan, if you ask me.

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The big crisis on the Sword Coast is the iron shortage. Iron weapons and tools are turning brittle and breaking, and we'll eventually find out why.

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Candlekeep? Never heard of it.

Tarnesh: Really? I would beg to differ. You fit the description, so I think it would be safe to assume you are the one I seek. Don't me. I have something for you.

And then he attacks. Tarnesh is a pushover and he's pretty much dead after a few shots from a shortbow from both Jim and Imoen, but I decided to switch it up with wild magic and nearly died. Yes, I'm playing this on Novice mode with a bunch of anti-difficulty tweaks installed, why do you ask?

In the base game, Tarnesh is inconsequential, but he's a little more significant in an NPC Project game. Here's why:

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Yeesh, some sense of humour YOU have! Those 'spells' or whatever, the things in the back? they look kinda important. I won't mess with those. But these lil' old things in the frong... Betcha even I could learn some of them. I'm gonna try, anyway.

Well, I suppose it will be all right. Just be careful, okay?

Pshh, this coming from the girl who tried casting a magic missile and ended up making a poison cloud? Dontcha worry 'bout me. I'm no dummy. I know what I'm doin'. I'll be 'slingin' spells' in no time. Haha!

Imoen's thing in the NPC mod is sort of a set-up for her class-change in the sequel. This won't be the last we hear of her trying to do magic.

Aside from a spellbook that Imoen apparently found before we did, Tarnesh was carrying one other item of note. This bounty notice.

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"To all those of evil intent..." Is there like, an "Evil Newsletter" or something that all these nobody assassins subscribe to? I mean, who actually calls themselves 'evil'?

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Mishi's Modded Miscellany: See that big guy in the black and white outfit? He's a bard, and if we were planning on having any evil people in our party while not being evil ourselves, he'd be the best thing that every happened to us. See, in the base game, no matter how many guards you killed and puppies you kicked, you could always go to a temple and donate some gold and you could keep your reputation flying high and your good party members happy, or at least unhappy, but not so much that they would leave. But there was no such equivalent for good-aligned parties that wanted to blacken their reputations. So the NPC Project adds these bards, one in each major settlement, that will blacken your reputation for a price. I've lost count of the amount of gold I've spent on them to keep Viconia in my party.

But we came here to find someone specific, right Jim?

Wow, that guy's pretty cute... Hey, handsome, what's your name?

Wh-wh-who m-me?

I'll thank you not to flirt with my husband, girl.

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If... if he has passed, we share your loss.

Gorion often said that he worried for your safety, even at the expense of his own. He also wished that Khalid and I would become your guardians, if he should ever meet an untimely end. However, you are much older now, and the choice of your companions should be your own.

We could t-travel with you until you get settled, help you find your l-lot in life.

It would be a fitting last service to Gorion, though we should first go to Nashkel. Khalid and I... look into local concerns, and there are rumours of strange things happening at the mine. No doubt you have heard of the iron shortage? You would do well to help us. It affects everyone, including you. We are to meet the mayor of the town, Berrun Ghastkill.

Isn't it great, Jimmie? We made it through the forest full of gibberlings and wolves, and now we are meeting *real* adventurers! Things are lookin' up! Hey, Auntie Jaheira, I am Imoen. A friend of Jimothy's... Actually, more like a guardian than a friend, ya know? Lookin' after her, and all that.

Try the other way around, squirt. I'm the one always getting you out of trouble.

Adventurers generally do not call each other 'auntie', Imoen. But enough distractions. Gorion had mentioned you in his correspondence, praising your fast friendship with his ward. You are welcome to come along.

Your company would be welcome.

Well good! We'll leave as soon as you're ready, though it should be soon.

Yeah! Uncle Khalid and Auntie Jaheira are coming with us! This is going to be a great adventure, after all!

*sigh*

NEXT: Everyone Loves Character Sheets
mishisings: (Jimothy)
So we go back to the road and run into this guy.

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...Yeah, no. Ignoring that...

You saw two people in the wood? I was told to meet some friends at the Friendly Arm Inn. Perhaps they and the ones you met are one and the same.

Kolssed: I doubt these are the ones you seek. They do not seem the friendly type, and are far afield of the Inn. If you wish to meet them, I left them not a moment ago just up the road. You will have to pass them anyway if you wish to go to the Friendly Arm. There is a crossroads a ways to the east and the Inn is north of that.

Could you help me? My foster father and I were attacked last eve, and now I'm not sure where to go.

Kolssed: I have little to give besides advice and good will. Make friends where you can, as traveling alone is almost certain death. You will want to surround yourself with like-minded companions, lest you risk making enemies in your own party. Aside from this little tidbit of wisdom, I'd say you're on your own. Luck be with you.

Ya hear him? 'Like-minded companions'! That'd be me! Yer doin' alright, despite bein' thicker than Candlekeep's walls! Imoen the Magnificent is gonna make an adventurer out of ya yet!

Who's thicker than Candlekeep's walls? Come here where I can whack you with my stick and say that!

This has to be the fourth or fifth time the game has told us to gather a full party quickly. And just to hammer the point home, the next people we run into are potential party members...

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It'll be alright Imoen. Just let me handle it.

I'd be grateful for any assistance.

Nothing to fear from these simple potions, and I'll not even hold you in debt, though your conscience knows otherwise.

Just like all good people.

The Party Has Gained An Item

Perhaps as payment you would go with us to Nashkel. It is a troubled area and we mean to investigate some disturbing rumours surrounding the local mine. Some acquaintances are very concerned about the iron shortage. Specifically, where to lay blame in the matter. You would be useful, though I'll not hold you to it. We are to meet the mayor of the town, a man named Berrun Ghastkill, I believe.

Your conscience be your guide.

Aw, man, y'know, I'd love to pay you back I really would, but see, you're going south, and I'm going north. And I don't think one health potion is worth it to me to go so far out of my way.

You won't do this for me? You're bad, and I'll have someone hurt you! You'll see! That one's a meany, Monty; not a nice child at all!

Now you've gone and set him off! Blasted mage will will blither for hours. Off wit ye! I'll not suffer the both of ye!

And the two storm off.

... So much for not holding me in debt. Oh well, free potion!

... So naturally the first thing we do upon encountering recruitable NPCs is piss them off.

The one new piece of information that Kolssed character had to give us was essentially to make sure your party members have compatible alignments, lest they start fighting amongst each other. In the base game, evil characters will also just straight up leave if your reputation gets high enough, and good characters will leave if it gets low enough. There's an optional component to the NPC project that can work around that limitation, but we won't need it, since all of our potential love interests are good-aligned. Reputation conflicts won't be a problem for a while yet, but eh. They're evil, little sister didn't like the look of them, end of story.

It's all good, the Friendly Arm Inn isn't that far, and we'll meet up with the famous Jaheira and Khalid soon enough.

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Bandit raids are on the rise. Good to know.

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Wait, wait! how d'ya know my name?

Old Man: One can acquire such knowledge in more ways than one, child. But let the quiet one speak.

Not to imply anything, but how do you measure up to your own standards? Pestering strangers about their mental state doesn't seem all that well-adjusted to me.

Old Man: Point well taken, and thou hast answered my query most adequately. I shall think of thee as determined instead. I shall trouble thee no more, as thou art more than capable of the task at hand. North is the Friendly Arm Inn, where I am certain thou shalt find trustworthy friends awaiting. I have said too much and taken too much time from thee. Fare thee well.

So that was something.

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And here is the world map. It's pretty barren at the moment, because we haven't unlocked very many areas. We started in Candlekeep and when we regained control, we were in that rocky looking area right next to it. The coat of arms is where we are now, and to the south is Beregost, which we can't get to because we didn't exit from the bottom of the map of our current area. Because we exited from the top, we have two choices: the Friendly Arm Inn, and the Cloakwood.

Mishi's Modding Miscellany: Some of the joinable NPCs in the base game can't be met until chapter 4 or 5. That's fairly late in the game, and by the time you get there, you've most likely already assembled a solid party. NPC Project remedies this problem by adding optional components that move most of these NPCs to more accessible locations. Most of these NPCs are originally found in Baldur's Gate, though one is found in the Cloakwood. Coran is not one of these. Coran gets a different component to facilitate his recruitment. Fans of the original game will notice that I can technically go to the Cloakwood and recruit him right now. This is because of a component of the NPC mod that makes all areas of the Cloakwood but the Mines accessible as early as chapter 1. Unfortunately, Coran has a quest attached and if it's not completed within ten game days he may leave, and I'm fairly certain we don't have the levels to complete it at the moment, so we still won't be meeting him for a while.

NEXT: The Friendly Arm Inn!
mishisings: (Jimothy)
When we last left our hero, she was... Oh dear.

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Well, perhaps we should leave her alone, it's not every night one's foster-father is killed protecting one from nefarious villai-

Heya, it's me, Imoen!

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Really?

You're really gonna do this? We just had that conversation yesterday and after the night I've had I am in no fucking moo-

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Sorry I followed ya, but I never get out of Candlekeep and those monks are such a bore. Never any decent coin in their pockets neither.

You're really not doing much to help your case, you know.

I... I saw Gorion, and I am SO sorry! Kinda figured something bad might happen to you out here.

How could you have known? Gorion didn't even tell me.

I... accidentally... read a letter on his desk the other day. Can't remember exactly what it said, but he might still have... it might be on his... his body. Anyway, I'm not gonna let you wander around out here all alone. Never let a friend down, no sir! Stick with you until you say otherwise, I will!

Aaaaah, engine limitations. In the first Baldur's Gate, there wasn't much in the way of party interaction, so for any NPC that wasn't HUGELY IMPORTANT PLOT NPC, they didn't usually get anything but their greeting, and for joinable NPCs, a soundset that consisted of variations on the theme of "Stop clicking on me, jeez you're so demanding!" Imoen's greeting doesn't make much sense from a roleplaying perspective the first time you hear it, since she's the player character's childhood friend, and the second time you hear it, it's incredibly, inappropriately hilarious. In Baldur's Gate II they fixed that somewhat, in that the first lines of most banters were voiced, so you didn't keep hearing the same greeting whenever they decided to talk to you.

Since Imoen is our first party member, here is her character sheet, and bio.

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Imoen starts as a trueclass thief in this game, and she's probably the best thief for a good-aligned party. She's not as useful to us since we're already a thief, and we'll be getting another one later, but she's still good to have in the party. A lot of people like to dual-class her into a mage later on, since her intelligence stat is so high, and it's even canon, as she does turn up as a thief/mage in the sequel.

I know what you're thinking. "Childhood friend path, GET!" Except there isn't one. At least not in this game. There's a mod for Baldur's Gate II, but it's had mixed reviews. Personally, I think if she wants to act like the player character's little sister, it suits me just fine to consider her such. Imoen's a fun character with lots of entertaining banters, so we'll be keeping her around for a while until we can start building our lovelove party.

That and the chapter one narration really wasn't kidding when it said we wouldn't last long on our own. When I was testing this set-up for bugs, I kept getting killed by wolves. It's best if we can assemble a full party as quickly as possible, regardless of who's in it.

But first, maybe that letter of Gorion's Imoen mentioned might hold a clue as to what's going on.

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In the time-honored tradition of RPGs, our first action upon the game opening up is to loot the corpse of our beloved mentor. Let's see what he's got in his pocketses.

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There's not much in this letter that we don't already know, except Gorion and this E guy have apparently been expecting something like this for a while now. Now that we're done with the letter, Imoen has something to say.

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Hey! You were hiding your butt under a bush while he was fighting all these monsters, weren't ya?

I know! I just. I never thought he'd die. Especially not against a big dumb thug like that.

Don'tcha even know who attacked you? Whoever it was, looks like it was vicious.

Some big jerk in spiky armor. He said...

So ya remember what he said?

Well, he didn't say much... besides, obviously, wanting my corpse to be where Gorion's is now, or at least alonside it, he mentioned he had been looking for me.

Well, aren't ya the popular one? Sorry, just tryin' to liven things up here. Anyways, if that guy was lookin' for ya, he'll come for ya 'gain.

How reassuring.

Don'tcha worry, though! This time, with Imoen the Magnificent at your side, you can't lose!

Imoen the Magnificent?

'Course! It's the perfect name for me, someone who has so many talents!

Look, as magnificent as you are, I don't want to drag you into this mess. This is going to be dangerous, and I don't want to lose the last family I have left. You should go back to Candlekeep.

Leave? And if I did, who would keep ya entertained? Who would keep your spirits lifted in the darkest hour? And who would keep up the practical jokes?

I could do without the practical-

Leave! Hah! You'll have ta force me ta leave ya now!

Well, now that that's settled, let's be on our way, shall we-

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Okay, cards on the table, Imoen's really chatty in this early portion of the game. But she's a sweetheart, so I can't really hold it against her.

I'd hate to see this eat away at ya. We'll get him, ya know. That guy, whoever he was, who killed your dad. We'll find out who he is, and pay him back good! And don't you even think of ditching me, either. I know what I'm doing, and I'm in this as much as you. I liked Gorion, and you're my best friend. I'm your best friend too, whether you know it or not. you can count on me, and don't you forget it.

Jeez, Imoen, you already made it clear you won't let me ditch you. What's with you?

I'm just mad, that's all... mad, sad and a little worried, I guess. I'll get over it. Heh. I was trying to make you feel better, and now I'm all worked up. Come on, let's go find an evil dragon's lair or something to loot. Um, on second thought, a hobgoblin cave is more your speed. Or maybe a xvart village?

Way to shoot for the stars, kid.

Hmm. I'll have to think about this one...

NEXT: Beware of Strangers Bearing Potions
mishisings: (Jimothy)
I know it's you, Imoen. Who else would wear something so obnoxiously pink? Not to mention I've known you my entire life.

Just in case you lost your memory.

Why the hell would I lose my memory? And where have you been all this time? I've been looking all over for you.

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Can I just say that I really hate these responses? They're so... puffed up, to borrow an expression from from our current interlocutor. We won't always get these kinds of pompous choices, but when we do, I reserve my right to paraphrase.

I can't talk long, kid. I'm going on a trip with Gorion, but he won't tell me where.

Kid? I'm not much younger than you, though you sure got tall fast. Relatively, anyway. A journey, eh? I never get to travel. Wish I could go with ya. Yep, i really wish I could. Yessir. Really do.

All right all right. I get the message. I'll ask if you can go with us.

Oh, don't be silly, Gorion would never let you finish the sentence. Especially after what that letter of his said... er... did I say that? No, of course I didn't. Never saw no letter. Nope. I'll just get back to work now. You had better go. Gorion is waiting.

Yeah... Take care of yourself while I'm gone, will you?

Sure thing, Jimmie!

Hey, watch it! You're the only person who can call me that, got it?

With nothing left to do, we can at last approach Gorion.

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Can you at least tell me where we're going?

Alas, I cannot, for I have not truly decided yet. All that is certain is that we will be far safer on the move. Perhaps the woods might offer some secluded security, or perhaps the city of Baldur's Gate would offer cover amidst its teeming throngs of people. I do not know where we shall end up, but I have a few friends here and there. Hmm... I will think on this.

What could possibly harm us here? This place is a fortress. And those assassins I ran into were jokes.

Whoops. It just occurred to me that we probably should have gone to see Gorion earlier. This dialogue makes more sense if we haven't been attacked yet. Oh well.

Candlekeep is indeed a formidable obstacle for ne'er-do-wells, but it is not insurmountable. No matter how thick the mesh, at least one mosquito always finds its way through. No, my child, we must leave as soon as possible, for our safety, and for that of our friends here.

So let's go, already.

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Listen carefully. If we should ever become separated, it is imperative that you make your way to the Friendly Arm Inn. There, you will meet Khalid and Jaheira. They have long been my friends, and you can trust them.

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Come quickly, child. The night can only get worse so we must find shelter soon. Don't worry, I will explain everything as soon as there is time. Wait, there is something wrong. We are in an ambush. Prepare yourself.

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Jim gets hit by a spell first thing, and Gorion urges her to run away even as he starts casting his own spells.

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He kills the two ogres and puts the woman to sleep, but none of his spells are enough to stop the armored figure. When he runs out, he charges the man with his knife, but is slain. Thus ends the prologue.

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NEXT: A Badly Drawn Tree!
mishisings: (Jimothy)
Next stop: The infirmary. This place is super-easy to miss. I think my first two playthroughs I didn't even realize you could enter this building.

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In the base game, the only things of interest there are a priest of Ohgma who will give you a potion if you ask him to, and a desk that can be unlocked and stolen from, though you have to be careful the guards aren't alerted. (If you're caught, the Watchers say they don't care who your foster father is, lawbreakers will not be tolerated, and demand you give them all your money. If you refuse, it's possible to die in the tutorial area like a chump.) We get another health potion out of the deal. With only five hp, we need all the help we can get.

But our main goal in coming in here wasn't health potions.

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But... that was a compliment. I honestly wasn't trying to make fun, why would you even think that? Look, no offense meant. I talked with your fiancee. She doesn't feel well at all.

Sir Trun: *sigh* I know, and it tortures me that I am incapable of helping her. It... it is like I am paralyzed... My injury is no reason for my behaviour toward her. I... I fell in love with a beautiful young maiden and proposed to her, and now...

You can't handle the thought that she might be stronger than you?

Sir Trun: No, no, not that. I... *sigh* Since she already talked to you, it won't hurt if I do so, too. Actually I feel a great urge to talk about this with someone who cares to listen.

Sir Trun: We got into an unexpected fight. Everything was going well. Then all of a sudden, one of the creatures sunk its teeth into my arm. I wasn't able to free myself, and it was dragging me toward the portal... There was a pain at my shoulder, and the next thing I knew, I was lying in front of the portal, watching it close behind the last of the monters. Linda was standing beside me, pale as a ghost, my sword in her hands. She saved my life the only way it was possible in that moment, by chopping off my arm.


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This option is unbelievable. Who talks like this? But it's the least offensive of the dialogue options that aren't "fuck if I know, good luck with your life, buddy" so we take it.

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If Broken Forum has taught me anything, it's that good communication is the key to a healthy relationship. Also, never trust a partridge.

Sir Trun: We tried talking, but it didn't work. No, I have to bring something with me when I go to her. If only I could think of something appropriate...

She sounds like a badass, it physically hurts to see her torn up about something this stupid. I can only see one possibility. You're going to teach her how to fight. Take her as your squire.

Sir Trun: I beg your pardon? That is absurd. She is a young maiden, innocent and frail...

Do you even notice the shit coming out of your mouth? She chopped off your arm in one hit!

Sir Trun: Wait... I... I see what you mean. It is hidden inside her, isn't it? The gift shows differently in different people. Some know from early childhood where their path will lead. For others, the revelation comes all of a sudden, as a great surprise. Yes, it seems the only way to go forward, and leave this horrible memory behind us. She made the first step onto this path. To expect her to return to her former life would be cruel... and unrealistic. I will go to her now. I'll be approaching her with an unusual present for a woman of her origin: my sword.

Sir Trun: My body recovered a long time ago. It was my mind that felt injured and wouldn't come to rest. You dragged me out of my thoughts of despair, and I thank you deeply! We are in your debt. Now I will go to her... I am eager to see how she will react. Is she really ready for this? I am also bothered as to what I will tell her parents, who imagine their daughter on an educational journey in Candlekeep... *weary smile* Farewell, in case we don't meet again. May Tyr protect you.


We gain a small boost in reputation and 150 exp from this exchange.

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Now that I've hugged Mrs. Stabby and I've got all my gear, I just need to say goodbye to one other person. I bet she's ditching chores in the bunkhouse.

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Fuck, another one of these guys?

This one gets a lucky critical and hits her for 4 hp. Lucky we stole that potion. Two more whacks with her stick and he's down for the count, just like the other guy, though.

Y'know, I always thought it was weird how everyone in Candlekeep carried a stick around, even the guards, but now I'm starting to see why they all swear by it.

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The moment we leave the bunkhouse we run into Linda again.

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Linda: Maybe... maybe he will fall in love with his fighting squire just as he fell in love with the maiden once... Maybe. For now he has a task as a knight, as do I as squire. May Lathander bless you with all his power. Farewell.

Uh, no problem. Hope things work out for you. Though if he acts like you're a different person now that you're his squire, I wouldn't hold my breath.

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On our way to see Gorion, we pass by these guys. They're the Chanters, they just sing the Prophecies of the Wise Alaundo, all day, every day. The first time I encountered them I was like "What is this racket. Is my game broken?" but now their chanting is music to my ears. I dunno how it happened, they just grew on me.

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Over this way is proof that I have no self-control. While I was looking for BGTutu mods I came across this NPC mod called Finch. She's a gnome librarian companion and I couldn't resist installing her. Since she's not romanceable and we're going to have enough trouble juggling party members as it is, we won't be seeing much of her, but I figured I'd introduce her just the same. In the interest of making this Candlekeep sequence a little less boring.

Why? It's really just a boring little castle town.

The wondrous books! Rows and stacks of scroll casings and leather-bound volumes covering every subject under the sun and stars! I can imagine no greater joy than the opportunity to learn something new with each passing day. Perhaps that explains why I found my heart's home in the service of Deneir.

Ah, you're a cleric of Deneir. No wonder you love this place.

Truly, my brief time here in your home town has been a great joy. I can imagine no finer occupation than living with my nose in a book! Alas, I have dallied in Candlekeep longer than I should have in service t of my temple, though I am certain Deneir would understand. Anyhoo, I leave with all haste. I have a list of works needed to establish a new library on the Amnish border. I located a likely seller of one volume in Beregost, so off I go!

And she heads off.

Can we get going now? Please? I've killed 6 rats, two assassins, done pretty much everyone's petty errands, and we need to get going before the Gatewarden tries to teach me about group combat like I haven't heard his lecture ten million times befo-

Heya, it's me, Imoen!

NEXT: Yes, Imoen, We Know It's You
mishisings: (Jimothy)
And now for an announcement: I've decided to take Shar-Teel out of the running. I've been thinking pretty much all week about how to manage it and the only way it would be possible is if we all agreed that we wanted to romance Shar-Teel and Xan and be unabashedly, unashamedly, Eeeeeeville the whole game through. And since Xan has nowhere near the same amount of votes as Coran, that's clearly not going to happen.

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This is what I'm carrying right now. All I had initially was this stick that Gorion gave me. The gem Phlydia gave me in return for finding her book, the knives and hammer I found in the priests' quarters. What kind of priest carries a great big warhammer, though? I thought they all went in for clubs and maces and things? What I didn't find in there was Mrs. Stabby. She must be in the storage shed.

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Hello and welcome to Mishi's Modded Miscellany. For our first installment, let's talk about the Infinite Ammo Stack component of the BGII tweakpack. In the base game you could only have up to 20 arrows in a bundle, which is somewhat realistic, but you've seen the inventory. If you're an archer you end up with half those little squares filled up with stacks of 20 arrows and it leaves no room for anything else, and that's not even taking into account all the different types of arrows. You got your regular arrows, your +1 arrows, your +2 arrows, your fire arrows, your acid arrows, your biting arrows. It's just much less hassle all around if you can have all your arrows of the same type in a single stack. I've also got the infinite gem stack component on and the infinite potion stack component.

Winthrop doesn't have much for sale, and we don't have much money. Once we sold the crap we picked up, we had just enough to get a shortbow, a stack of arrows and a set of leather armor.

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We bring him his scroll, and the old guy casts Protection from Evil on us. Which would be great, if it lasted long enough to be of any use. In a previous playthrough I planned it so that I would have him cast that on me and then hightail it to the priests' quarters to face the assassin, but the spell expired before I got halfway there.

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Ah, now this is more interesting. It's part of the Mini Quests and Encounters Mod.

Linda: If only that would be... You are Gorion's foster child, aren't you? Yes, I think I want to talk with you about it.

You can tell just by looking at me?

Linda: You don't look like a sage and you're not dressed richly enough to be a guest. I made an educated guess.


Oh. Fair enough. Continue.

Linda: Have you been to the infirmary? My fiance is recovering there from the injuries he got in his last fight.

No, I haven't spoken to him.

Linda: He has an obvious injury: he lost an arm. But the wounds that are still troubling him are his memories of what happened during this fight, and the conditions under which he lost that arm. I... I am troubled by it too. You see... I cut off his arm. It... it was the only thing to do.

Ha! How sweet. Is that some kind of courting ritual where you come from? (Never make the obvious assumption first. That's diplomacy, right?)

Linda: Keep your mockery to yourself, please. Of course it is not. We were on our way to Candlekeep, when suddenly a portal started opening near us. Monsters came out and started attacking. It was horrible. Sir Trun defended us, and it looked as if he would win easily. Then one of the creatures bit into his arm, dragging him toward the portal. He lost his sword...

Linda: There was only one possible way to save him, and I used it. Otherwise, he would be dead by now.


I don't get it. You saved his life. Would he rather have died?

Linda: No, it is not that easy. Sir Trun proposed to me, what seems like a long, long time ago, and we went on this educational journey to Candlekeep. You have to understand, I am the daughter of a noble family, and never touched any kind of weapon. His... his gaze upon me when he realized what happened...

Linda: Forgive me, but I do not want to talk more about it. I need to be patient, and hope that he will overcome his feelings. Poor Sir Trun... he is so brave. He grimly tries not to attribute any importance to the matter, but doesn't succeed in overcoming his feelings of horror. He is bound to his proposal to a woman he now fears, and is trying to convince himself it is nothing to worry about. I still see that look in his eyes...


So his precious flower turned out to have thorns and now he doesn't want you anymore? Sounds like a grade-A jerk to me. You're better off without him.

Linda: I decided not to go to the infirmary until someone brings the news of his recovery, or until he approaches me himself.


Oh, fine. I'll play cupid for you. It's not like I'm in a hurry or anything.

[​IMG]

Reevor gives us 5 gp to kill the rats in the storehouse.

[​IMG]

So this is how Wild Mages work: like all specialist mages, they get to cast one extra spell per level per day. Unlike other specialists, they aren't barred from any school of magic, because no school opposes their own. In exchange, every time they cast a spell, no matter what the spell, there's a small chance that it will go awry in a wide variety of ways, some of which are incredibly beneficial, some of which are terrible, and yes, it's possible for one of these mishaps to make a cow fall from the sky onto the target. We call these Wild Surges. There's also a first level spell called Nahal's Reckless Dweomer that nearly guarantees a wild surge.

But enough about magic, let's talk about rats. These rats are ridiculously tough. They only have about 6 HP each (which is more than Jim has in total) but their defense is ludicrously high.

Hey, I think these rats are tougher than that assassin was. That's really sad.

[​IMG]

And there's the cat.

Now you show up?! I could have used your help just now! Whose job do you think it is to kill rats?

Mrs. Stabby: ... *preens, as though nothing is wrong*


What an impudent creature. *scoops cat up and pets her despite her protests* That's what you get for being lazy.

[​IMG]

NEXT: Jim Becomes a Matchmaker!
mishisings: (Jimothy)
Just a bit of explanation before we begin:

Out of character comments will be in plain text.

In character comments will be in italics.

Text transcribed from the game will be bold and in italics.



And without further ado, here's the opening video. Please ignore the logos at the beginning.




It's not quite as... alarming as the opening video for Baldur's Gate II, but then, this is the first Baldur's Gate, and our player character isn't an experienced adventurer, she's a callow youth who has never left her hometown. Speaking of which, let's get her introduced, shall we?



This is our hero, Jimothy. While experimenting with wild magic a while back, she accidentally broke the fourth wall and doesn't know how to fix it, so don't be too alarmed if she occasionally makes references to, say, Hatoful Boyfriend or mentions a certain site by name. Or talks to you directly, like she's about to do.



So this is me! I'm not all that strong or durable, but I am pretty good with my hands, and you have to be smart to be a good mage. My favourite spell is Nahal's Reckless Dweomer, and that's not too difficult to cast, but you need to be clever to figure out how to get the cow down the stairs and out the door before Winthrop throws a fit.

Multi-classed characters aren't supposed to be able to choose a specialization, but Wild Mage is Best Mage, so I went into Shadowkeeper and added the Wild Mage kit. I also added 4 points to Charisma, because why not? We're going to be romancing everyone, so we need to be smokin' hot.

I'd have given you more of a blow-by-blow in character creation, but since I was going to cheat anyway, I figured it wasn't really kosher to act like she was lovingly crafted, and that I spent hours rolling and re-rolling to get just the stats I wanted. The extent of my fair-play is I left dexterity at 16 when I could have cheated it up to 19.





So, long story short, I grew up in this place called Candlekeep which is like a huge library-fortress, raised by a sage called Gorion who is pretty damn awesome, but won't tell me anything about my parents. Lately he's been acting all shifty and won't tell me what the problem is, and today he basically walked up to me all "No time to talk, grab your things, we're leaving."



The old man can hold his horses as far as I'm concerned. I'm not going to anywhere until I've said goodbye to Mrs. Stabby the cat.

So this is Candlekeep, the tutorial area. That green guy in the top right corner is one of legions of little green men whose only purpose is to instruct you in how to play the game and they can be safely ignored. There are, however, a few things to do here before we leave with Gorion.



Oh, brother, here we go again. Phlydia always loses her books. And she always forgets them in the same place too. I better go find it before the cows eat it. Damaging books is a serious crime here.

Fetch quests.



I'll make this simple for you, since these fetch quests are all super dumb. Phlydia's book is in the haystack next to the priests' quarters (shown here), and the cowherd, Dreppin, wants Jim to find him an antidote for his cow, which we'll find in the barracks. Hardly any of these early quests give anything other than very piddly amounts of experience. But Jim has other things on her mind.

Where's the pretty kitty?



Like petting a cat.

Shank: Far be it from me to keep you from your pressing matters, but I must insist on a moment of your time. The last moment, actually. I apologize for not fully explaining my motives, but I am on a rather tight schedule and exposition is not my forte.

And then he attacks. But he's pretty much the worst assassin in the history of ever. Jimothy has only 5 hit points, and her only weapon is a quarterstaff, which she isn't even proficient in, and she kills him in two hits.



Definitely not worth making a fuss about. Though if there are assassins after me, I probably should buy some equipment.

NEXT: Killing Rats, That Time-Honored Rite of Passage!
mishisings: (Jimothy)

Shar-Teel
Human
Fighter
Chaotic Evil

Romance Requirements
Alignments: All evil, Chaotic Neutral and True Neutral
Races: All but Halflings
Reputation: Has to be below 10 for romance to initiate and continue


Pros:
-Attitude
-According to the NPC Romance guide, there should be plenty of opportunities for snark
-One of two romances with adult content (the other being Coran's)

Cons:
-Tricky to reconcile her preferences with the guys
-Bit of a She-ra, Man-Hater

COMMENT TO THIS POST TO VOTE FOR SHAR-TEEL Eliminated due to irreconcilable alignment differences.
mishisings: (Jimothy)

Branwen
Human
Cleric
True Neutral

Romance Requirements
Alignments: All non-Evil Alignments
Races: Humans, Elves, Half-Elves and Half-Orcs
Reputation: Has to be 10 or above for romance to initiate and continue


Pros:

-Clerics are always welcome
-Seems pretty chill

Cons:
-There's a bug that might make it impossible for me to recruit her without resorting to cheating

  COMMENT TO THIS POST TO VOTE FOR BRANWEN

mishisings: (Jimothy)

Dynaheir
Human
Invoker
Lawful Good

Romance Requirements
Alignments: All Good alignments, Lawful Neutral and True Neutral.
Races: Humans, Elves, Half-Elves and Half-Orcs
Reputation: Has to be 11 or above for romance to initiate and continue


Pros:
-Doesn't care if we're a half-orc!
-Package deal with Minsc
-Romance is relevant to the main plot

Cons:
-Package deal with Minsc
-Not as sassy as this portrait makes her look

  COMMENT TO THIS POST TO VOTE FOR DYNAHEIR
mishisings: (Jimothy)

Xan
Elf
Enchanter
Lawful Neutral

Romance Requirements:
Races: Elves (the romance guide lists half-elves too, but that is a cruel lie, as I found out first hand)


Pros:
-Really doesn't care if we're evil, not even if we don't donate to the appropriate institutions
-Moonblade!
-The "Protag-chan gets in touch with her elvish heritage" route
-Funny banter with Coran and Kivan

Cons:
-Not going to win any awards for positive thinking any time soon, to put it mildly
-Ridiculous constitution; what kind of a mage can't cast magic missile?
-The reason we're forced to be an elf

  COMMENT TO THIS POST TO VOTE FOR XAN
mishisings: (Jimothy)

Coran
Elf
Fighter/Thief
Chaotic Good

Romance Requirements
Alignments: All, except for Lawful Evil
Races: Humans, Elves and Half-Elves
Reputation: Has to be 11 or above for romance to initiate and continue


Pros:
-Doesn't care if we're evil, so long as we donate enough to the appropriate institutions
-Potentially steamy romance
-BEST DEXTERITY HOLY SHIT

Cons:
-Playboy
-According to the NPC guide, romance qualifies as a gamer's worst nightmare. Pertinent quote: "His romance can randomly have a happy ending. Or not."
-In a high-level area that might be difficult to get to early in the game

COMMENT TO THIS POST TO VOTE FOR CORAN
mishisings: (Jimothy)

Ajantis Ilvarstar
Human
Paladin
Lawful Good

Romance Requirements
Alignments: All Good alignments
Races: Humans, Elves, Half-Elves and Halflings
Reputation: Has to be 11 or above for romance to initiate
Class: Will break off romance early with single-classed thieves


Pros:
-Not part of a package deal
-Romance is fairly straightforward according to the romance guide
-Easy to find
-I've never done his romance before

Cons:
-Portrait not that handsome. May end up replacing it via Shadowkeeper EDIT: Done
-Paladin

  COMMENT TO THIS POST TO VOTE FOR AJANTIS

mishisings: (Jimothy)
I didn't install every component from every mod here, especially the tweak pack, but I'll bring up the changes as they come up.

The Mod List, in no particular order

  • Baldur's Gate Tutu: EasyTutu
  • NPC Project
  • BG1NPCMusicPack
  • PaintBG (a portrait pack)
  • Unfinished Business
  • Baldur's Gate II Tweak pack
  • Mini Quests and Encounters
  • Lure of the Sirine's Call
  • Xan's Friendship Path
  • Coran's Extended Baldur's Gate Friendship Talks
  • Secret of Bone Hill
  • Ajantis Friendship Pack

And then I added a bunch of other mods. Each of the romanceable guys apparently have a friendship expansion, though the girls get no such treatment. Lure of the Sirine's Call and Secret of Bone Hill are there so I have something new to look forward to.

Procedure:

So here's how it worked in Broken Forum. There were 3 love interests of each sex, and the audience got to vote for one character of each that we'd initially pursue. It will still be possible to switch targets at a later point, since we'll meet them all eventually. The vote was just to get the ball rolling.

So this is what they did:

  • Vote for a male love interest
  • Vote for a female love interest
  • Comment with their suggestion of name, gender, alignment, and class. For romance requirement reasons, we'll have to be an elf, since it's pretty much the only race that's compatible with every LI. Also, nix on pure-class thieves.

Voting for love interests is still ongoing, and for now Dynaheir and Ajantis are in the lead. To vote for a suitor here, leave a comment on their character profile.

mishisings: (Jimothy)
So last July, I started a Let's Play on Broken Forum. Due to recent events that I won't bore you with (partially because I don't know much about them) the forum has become private so I can't link to it to show people what I've been up to.

So I'm reposting it here. Note the LP has already begun, so input re: character creation is no longer needed. Since the LP is still ongoing, however, any suggestions about love interests may still be taken into account.

----------------------------------------------





If you don't use mods, don't play Bioware games in reverse order. Take it from me. Everyone said Dragon Age is the spiritual successor to Baldur's Gate, so I was like oooh, maybe I'll check it out. So I got Baldur's gate, and I felt so lonely.

I was used to spending nights in front of the fire telling jokes with Alistair, talking about shoes with Leliana, discussing art and culture with Sten, flirting with Zevran, listening to Wynne's lectures... Everyone was so friendly and open in their own way. Even Morrigan (who disapproves of everything and everyone) told me a few stories from her childhood. When we went on quests, they would offer their opinions on my actions, and contribute to conversations with other NPCs. And I took it all for granted, as only my due as the player character of Dragon Age: Origins.

But in Baldur's Gate, no one would talk to me. No one. I tried to get Jaheira to scold me. I tried to strike up a conversation with Khalid. I even tried to reminisce on the good old days with Imoen. Every time I got the same reaction: "This person has nothing to say to you." Nothing to say to me. Not a word, not a peep. They were so colourful when I first met them, but the moment they joined the party, they fell silent. They wouldn't say anything to each other, either. You'd think an Elf would object to my admitting a Drow in the party, and he did, but once the deed was done, they never said anything to each other or about each other ever again. Not even to give each other grief. That's not so odd, but the married couple never exchanged a single word either. Even characters who had a certain goal in mind in joining didn't react at all when that goal was met.

"Hey, So-and-so, you joined the party to get revenge on Lord Eevel, aren't you glad we killed him? Don't you have something you want to say? A witty one-liner, a final word to close the bloody business? Nope?

... okay."

But worse than not being able to talk to any of my teammates was the lack of romances. To a girl who cut her teeth on Knights of the Old Republic and later, Mass Effect and Dragon Age, this was pretty hard to swallow. A Bioware game without romance? Madness.

But, with a bit of modding, these things are easily fixed... Okay, a lot of modding. But I already did all of the required fiddly bits. The main thing is I'm using Baldur's Gate Tutu for this LP, and we're mainly going to be focused on the content of the NPC Project mod.

The NPC Project, according to its Readme: This mod expands on the depth of character and levels of interaction with the NPCs from the BG game. When BG2 was released, one of the major improvements in many peoples' eyes was the increased level of interaction one could have with the party members. This mod was developed to allow BG players a similar experience. NPCs in your party now have banters with the PC , with each other, and small side-quests of their own. As we were unable to get the original character voice actors to voice all the new lines, we instead sought out music appropriate to each NPC to be played whenever they initiate banter. This musical package is a separate, optional package (to keep the download size down) titled The BG1NPCMusic Pack.

The other big thing this mod adds is the romances, 6 in total, and you guys will get to pick which two you'd like to romance. You'll also get some say in character creation, though because of romance requirements you will be limited in choices of alignment and race.

----------------------------------------------

Table of Contents:

Mod List and Voting Procedure

Introduction to the Suitors: Ajantis | Coran | Xan | Dynaheir | Branwen | Shar-Teel*

Prologue: 1 | 2 | 3 | 4
Chapter 1: To the Friendly Arm: 1 | 2 | 3 | 4 | 5 | 6 |
Chapter 1: Beregost and Environs: 1 | 2 | 3 | 4 | 5 | 6 | Bonus Update

*Eliminated from the vote due to lack of interest and irreconcilable alignment differences.
mishisings: (writing ur endingz)
So I just finished playing Dangan Ronpa last night, and over the course of playing the game I ended up writing letters to some of the characters.

To Byakuya Togami, concerning school safety, written during Chapter 1:

Dear Byakuya,

The fact that someone might seriously consider murder is precisely why it's a terrible idea to go off on your own. Weren't you listening to the school regulations? To graduate, you have to kill someone without getting caught. If you wander off alone you're just making yourself a prime target for murder. No one can kill you if you stick to groups of three or more, since a murderer can't create a witness if they want a chance at leaving.

And not only is it a bad idea from the 'not getting murdered' angle, but if the worst were to happen, you'd be a prime suspect, since you'd have no one to confirm your alibi. But you've been so pleasant I'm sure none of your dear classmates would ever suspect you of killing one of them.

In conclusion, while I know this is a high-stress situation and most of you are teenagers, and none of you are the Ultimate Genius, or the Ultimate Detective, I'm disappointed none of you at least pointed out what happens to the guy who breaks away from the flock in movies.

Love, Mishi


To Byakuya Togami, concerning his attitude toward people who aren't Ultimate Affluent Progeny, written a short way into Chapter 5:

Dear Byakuya,

I was glad to see that you learned the word "please" in Sakura's trial. You may think it's an odious word, but trust me, politeness will get you a lot of places being a rich rude asshole won't. I was also pleased to see how flabbergasted you were to realize people aren't solely motivated by rational self-interest, and further pleased to see that you no longer wish to play Monokuma's game. Son, I am very proud of you, you have finally taken the first steps towards growing into an actually decent human being.

Mind you, these are only the first steps. You would be much more tolerable if you didn't immediately assume you were in charge the moment you decided to join the others, that is not being a team player. Still, there is hope. Follow this path, and remember that other people have these things called feelings (as Kyoko was kind enough to point out), and you may survive.

Love, Mishi


To Toko Fukawa and her alter ego, concerning her refusal to die, also written a short way into Chapter 5:

Dear Toko/Genocide Jill,

Why aren't you dead? Why haven't you killed anyone? The absurdity of a serial killer not dying in this killing game, whether it be by the hands of your fellow students, or by execution is more than I can handle. You were funny at first, in a 'what the actual fuck?' kind of way, and I'd be lying if I said I didn't care about you at all, but...

You're creepy, and I don't like the way you talk to Hina, or to anyone, for that matter. Please die soon. I gave you scissors, take a hint.

Love, Mishi


(I actually did give Genocide Jill scissors during a free time period at some point. I don't know what I was thinking, maybe I had a subconscious death wish.)

To Byakuya Togami, concerning his fate in the outside world, written after completing the game:

Dear Byakuya,

I must admit to a certain amount of unbecoming glee upon your discovery that your entire family has fallen. This is the drawback to being the Ultimate Affluent Progeny and this is exactly why I've been wishing most fervently that you would learn some humility. Most of your classmates were chosen thanks to some inborn talent or quality that could never be taken from them, but the thing that makes you ultimate is your connections, connections which you no longer have.

Still, I am proud that the destruction of your family was not enough to break your spirit. But please remember that in rebuilding your family's name, you will need to build connections with people, so remember that word you learned in Sakura's trial and put it to good use. You will not be able to rise to the top by acting as if you expect success to be handed to you, like an Ultimate Spoiled Brat. Be nice to your surviving classmates. Politeness is a good thing. Good luck.

Love, Mishi

PS: I didn't think I'd have to tell you this but the bad end indicates that it is a possibility so I'll spell it out: please don't marry Toko.


To Toko Fukawa, concerning her peculiar mindset and her fate in the outside world, also written after completing the game:

Dear Toko,

I can't believe you survived. There are a great many things about you that I can't believe. (Although I guess you were just a tiny bit useful at the end there. But not that useful.)

For instance, the more time I spent with you, the harder it became to believe that you won all these literary awards for your books, when you say those romances you wrote are the product of your delusions. You certainly have a great many delusions, but they hardly seem like particularly romantic delusions. I suspect your world is one where they hold up Fifty Shades of Grey as the gold standard for literature, because that's the only kind of book I can see you writing.

I'm not unsympathetic to your personality problems, but I think you would be much happier if you refrained from jumping to the absolute worst conclusions about everyone all the time. You'd probably alienate less people that way, and maybe even find a person who doesn't think you're completely disgusting. At any rate, I humbly suggest you give up that fixation you have on Byakuya. Now, I know you don't like the idea, and you seem to get off on him mistreating you, but honey, neither of you is healthy for the other. Seriously. Stop it.

Love, Mishi

PS: I mean it. Quit it.

PPS: Loving him from a distance counts as stalking, and that's creepy. Quit being creepy.

PPPS: Trust me, there are plenty of other fish in the sea. Fish who will be less abusive or maybe will regret telling you not to breathe, even.


MUSE LIST

Jun. 11th, 2012 10:17 am
mishisings: (Default)


ANIME



Duck
{Princess Tutu}
[personal profile] usedquack and [personal profile] poorduck

Canon point: Post-canon
History: Played briefly in Route_29, where she collected nothing but bird pokemon. Played sporadically at Entanglement, where she became the star of counter-propagandist indie magical girl show "Freedom Deliverer Robin," was adopted by Sah'ot, and was the most well-adjusted kid on the Station. Played for a good long year and a half at Cape and Cowl.
Notes: Used to be a magical ballerina princess guidance counselor. No really, as Princess Tutu she would dance with people and soothe the ache in their hearts. And incidentally collect the Prince's heart shards that possessed them. Actually an ordinary yellow duck, if by ordinary you mean by fairy tale standards.

Vash the Stampede
{Trigun Maximum}
[personal profile] plantpacifist

Canon point: Post-canon
History: Apped, dropped, re-apped and re-dropped at Cape and Cowl. Used to work at Dunkin' Donuts, then got fired after joker-toxin infected goons attacked the shop and he revealed he was an ImPort in the process of protecting his coworkers and customers from them. Became homeless. Joined the cops. Spent a lot of time looking out for Knives. Didn't do much during his very brief reappearance, aside from grabbing a beer with Anders.
Notes: Once declared the world's first human localized disaster, and the most wanted man on No Man's Land, Vash is a gunslinger who has mastered the art of technical pacifism to a point where he can shoot thousands of bullets and never kill a single person, which naturally doesn't mean that he's not all kinds of dangerous. Despite his fearsome reputation, he puts on an act of being a loveable goofball. Note that this is manga!Vash, so he's more of a chaste hero than a chivalrous pervert. If you've seen the anime, forget what you know about plants and his relationship with Knives; both are vastly more interesting in the manga.


Mokuren
{Please Save my Earth}
[personal profile] istheatmosphere

Canon point: Post-death
History: Played briefly and unsuccessfully at Mayfield. I also played her at The_Love_Hotel on LJ as intactsaint, but in hindsight that was a terrible move.
Notes: Mokuren is a Kiches Sarjalian, a woman with special psychic powers believed by her people to be a blessing from God. These powers enable her to commune with plants and animals, and to make plants grow when she sings. There's just one catch: if she were ever to have sex, her powers would go away. She's also smart, and kind, and graceful, and OMG super gorgeous. So yeah, kind of a mary-sue. But she is the most fabulous, you don't even know.

Vincent Law
{Ergo Proxy}
[personal profile] proxysproxy

Canon point: Post-canon
History: Briefly played at Siren's Pull, where he moved in with Re-L Mayer. Accidentally switched bodies with Raul Creed for one awkward, hilarious week.
Notes: Ergo Proxy is a proxy, one of 301 man-made beings created to repair an ecologically devastated future Earth and repopulate it with human beings of their own creation. He's unique among proxies in that he's a clone of Proxy One, created by Proxy One himself rather than the ancient humans they call the Creators, in order to take over a duty that Proxy One found unbearable. But one can hardly expect an exact duplicate to do a better job than the original, although, credit where credit is due, Ergo ran away more efficiently than his original: not only did he flee, he also gave up his memories. He became mild-mannered, apparently human Vincent Law, a hapless and hopeless immigrant from Mosque.


BOOK



Edward York
{League of Peoples}
[personal profile] kingoflobsters

Canon point: Post-Radiant
PB: Jude Law
History: Never did much with him. I 'played' him at Entanglement, where he was allowed to take a retinue of up to three goons. He took Listener, Nod, and Jeremy as his mandasar retinue. H was learning Prana Bindu from Sheeana in order to control his pheromones.
Notes: A black-market superbaby gone horribly right, Edward was originally created as a guinea pig to test a medical procedure destined for his sister, and designed to be stupid to prevent him from getting in her way. But this operation, in addition to giving him all the powers of an alien queen (preternaturally good sense of smell, pheromones affecting both Mandasars and humans, superhuman strength) also fixed his brain problem. By the time Radiant took place, Edward had become King sorry, I mean Lord Protector of an enclave of Mandasars on Celestia, and married a Mandasar gentle.

Festina Ramos
{League of Peoples}
[personal profile] ohexpendable

Canon point: Post-Radiant
History: Also played at The_Love_Hotel. I haven't been able to find a good place for her as of yet.
Notes: Festina's current title is Lieutenant Admiral, but it speaks volumes to know she still considers herself part of the Explorer Corps, whose members are chosen according to how ugly or generally freakish they are, The reasoning is that Explorers are the people who die most often on away missions, so why not stock the Corps with people who won't be missed? Festina's claim to the uniform is the large port-wine birthmark on her right cheek, which really doesn't detract as much from her appearance as she seems to think. Aside from her issues with her looks, she is a badass and since she was promoted from redshirt, it became her job to fly around the galaxy, shooting trouble. Tell me that isn't awesome. Unfortunately, the canon is not well-known or well-loved, so I had to draw all my own icons for her.


Oar
{League of Peoples}
[personal profile] wallabies

Canon point: Post-Ascending
History: Was going to app her to Cape and Cowl, but never went through with it. Still looking for a place to put her.
Notes: Oar is a member of a species that appears to be humans fashioned out of glass. She is super-strong, very durable, able to photosynthesize, and probably immune to most terrestrial diseases. Member of her species remain mentally children for about 50 years, after which they, after such a long time of heightened brain activity, fall into catatonia. Oar is 49 years old, and as a result of adventures is now the first member of her species who will get to grow up instead of becoming a vegetable. As of yet, she is still abrasive and immature, with a tendency for drama and flights of fancy. She is also incredibly vain, and believes opaqueness is ugly. She's going to be a lot of fun to play.


Code found here, @ [community profile] tookthestars

mishisings: (poncy bastard)
So, yesterday was the opening of the Mikado. Although I still had to be safety-pinned into my saris, I managed to avoid any noticeable wardrobe malfunctions, although the cast make-up box has gone missing. From certain clues dropped by Sue and Dael, I suspect it's in Toronto with Carol Brodkin. I miss her. Anyway, this means another trip to the pharmacy for a last-minute make-up run. Why do these things always happen to me?

Despite the setbacks, however, it was a smashing opening night. We had a great, though small, audience, comprised mostly of walk-ins and members of the McGill Savoy society. Responsive audiences are really a key component to a successful night. When you hear crickets chirp in the theatre, it's hard to keep your energy up. It's a good sign when they laugh at the jokes.

I've been awful in informing you guys about the show in a timely manner, but don't fret! Yesterday was just the opening! We've still got plenty more shows! So, COME SEE MY SHOW! SEE ME IN A SHINY PINK SARI! TAKE YOUR CHOICE OF NANKI-POOS, YUM-YUMS, AND KATISHAS! HEAR SOMEONE OTHER THAN YANNICK IN THE LEAD SOPRANO ROLE! HEAR THE CROWD-PLEASING LITTLE LIST AND LET THE PUNISHMENT FIT THE CRIME SONGS!

Don't miss our Bollywood rendition of one of the most popular Gilbert and Sullivan shows! Bring the folks. (Especially those folks who love flashy costumes. I'm looking at your mother, Siony.)

Students (with valid ID):
15$
Seniors (over 55): 18$
Regular price: 25$

We will be performing the 30th, of April, as well as the 1rst, 2nd, 7th, 8th, and 9th. All of these performances will take place at 7:30PM, except for the May 2nd and May 9th performances, at 1:30PM. That means the next performance is TODAY, and I believe it will feature Catherine Pycock as Katisha, Cameron MacLeod as Nanki-Poo, and Jenne Carey as Yum-Yum. In other words, someone other than Rodrigo (the guy who has been the lead for all the of the previous shows) is the lead. (If you're reading this, Rodrigo, you're a wonderful performer, a great tenor, but it's nice to have some variety once in a while, 'kay? No hard feelings.)

The place is the former Wagar High School, at 5785 Parkhaven, Cote-St-Luc.
mishisings: (Termy)
Well, folks, it's that time of the year again. Yes, it's time for you to buy your tickets for another MWOS Christmas concert! Spread the word. We bring you good news and bad news: The bad news is the Blair brothers aren't singing with us this year. But the good news is, we've added four new songs to our repertoire, and the good stuff is still in there. NOW MORE INTERNATIONAL THAN EVER!

Where:
Montreal-West United Church, 88 Ballantyne N. (Take the 162 and get off the stop after the Mini-Cout. The church is right there. Go around to the back entrance to buy tickets.)
When: 9th December, 7:30 PM
Cost: 15$, but bring extra money for our bake sale and apple cider at the intermission
Why: Because I'm singing
What: Christmas carols in four-part harmony. Plus, Victorian costumes.
mishisings: (Default)
So we had our closing show this afternoon. Our audience was surprisingly lively, and we had a great cast party.

That's really all I have to say. Except that at some point today, Rodrigo (our leading man) said "I like whips." I forget the context.

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Mishi

August 2020

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