This is what I'm carrying right now. All I had initially was this stick that Gorion gave me. The gem Phlydia gave me in return for finding her book, the knives and hammer I found in the priests' quarters. What kind of priest carries a great big warhammer, though? I thought they all went in for clubs and maces and things? What I didn't find in there was Mrs. Stabby. She must be in the storage shed.
Hello and welcome to Mishi's Modded Miscellany. For our first installment, let's talk about the Infinite Ammo Stack component of the BGII tweakpack. In the base game you could only have up to 20 arrows in a bundle, which is somewhat realistic, but you've seen the inventory. If you're an archer you end up with half those little squares filled up with stacks of 20 arrows and it leaves no room for anything else, and that's not even taking into account all the different types of arrows. You got your regular arrows, your +1 arrows, your +2 arrows, your fire arrows, your acid arrows, your biting arrows. It's just much less hassle all around if you can have all your arrows of the same type in a single stack. I've also got the infinite gem stack component on and the infinite potion stack component.
Winthrop doesn't have much for sale, and we don't have much money. Once we sold the crap we picked up, we had just enough to get a shortbow, a stack of arrows and a set of leather armor.
We bring him his scroll, and the old guy casts Protection from Evil on us. Which would be great, if it lasted long enough to be of any use. In a previous playthrough I planned it so that I would have him cast that on me and then hightail it to the priests' quarters to face the assassin, but the spell expired before I got halfway there.
Ah, now this is more interesting. It's part of the Mini Quests and Encounters Mod.
Linda: If only that would be... You are Gorion's foster child, aren't you? Yes, I think I want to talk with you about it.
You can tell just by looking at me?
Linda: You don't look like a sage and you're not dressed richly enough to be a guest. I made an educated guess.
Oh. Fair enough. Continue.
Linda: Have you been to the infirmary? My fiance is recovering there from the injuries he got in his last fight.
No, I haven't spoken to him.
Linda: He has an obvious injury: he lost an arm. But the wounds that are still troubling him are his memories of what happened during this fight, and the conditions under which he lost that arm. I... I am troubled by it too. You see... I cut off his arm. It... it was the only thing to do.
Ha! How sweet. Is that some kind of courting ritual where you come from? (Never make the obvious assumption first. That's diplomacy, right?)
Linda: Keep your mockery to yourself, please. Of course it is not. We were on our way to Candlekeep, when suddenly a portal started opening near us. Monsters came out and started attacking. It was horrible. Sir Trun defended us, and it looked as if he would win easily. Then one of the creatures bit into his arm, dragging him toward the portal. He lost his sword...
Linda: There was only one possible way to save him, and I used it. Otherwise, he would be dead by now.
I don't get it. You saved his life. Would he rather have died?
Linda: No, it is not that easy. Sir Trun proposed to me, what seems like a long, long time ago, and we went on this educational journey to Candlekeep. You have to understand, I am the daughter of a noble family, and never touched any kind of weapon. His... his gaze upon me when he realized what happened...
Linda: Forgive me, but I do not want to talk more about it. I need to be patient, and hope that he will overcome his feelings. Poor Sir Trun... he is so brave. He grimly tries not to attribute any importance to the matter, but doesn't succeed in overcoming his feelings of horror. He is bound to his proposal to a woman he now fears, and is trying to convince himself it is nothing to worry about. I still see that look in his eyes...
So his precious flower turned out to have thorns and now he doesn't want you anymore? Sounds like a grade-A jerk to me. You're better off without him.
Linda: I decided not to go to the infirmary until someone brings the news of his recovery, or until he approaches me himself.
Oh, fine. I'll play cupid for you. It's not like I'm in a hurry or anything.
Reevor gives us 5 gp to kill the rats in the storehouse.
So this is how Wild Mages work: like all specialist mages, they get to cast one extra spell per level per day. Unlike other specialists, they aren't barred from any school of magic, because no school opposes their own. In exchange, every time they cast a spell, no matter what the spell, there's a small chance that it will go awry in a wide variety of ways, some of which are incredibly beneficial, some of which are terrible, and yes, it's possible for one of these mishaps to make a cow fall from the sky onto the target. We call these Wild Surges. There's also a first level spell called Nahal's Reckless Dweomer that nearly guarantees a wild surge.
But enough about magic, let's talk about rats. These rats are ridiculously tough. They only have about 6 HP each (which is more than Jim has in total) but their defense is ludicrously high.
Hey, I think these rats are tougher than that assassin was. That's really sad.
And there's the cat.
Now you show up?! I could have used your help just now! Whose job do you think it is to kill rats?
Mrs. Stabby: ... *preens, as though nothing is wrong*
What an impudent creature. *scoops cat up and pets her despite her protests* That's what you get for being lazy.
NEXT: Jim Becomes a Matchmaker!